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<blockquote data-quote="DM_Matt" data-source="post: 1632242" data-attributes="member: 1213"><p>Rana</p><p></p><p>Favored Soul of Kord 12th level</p><p>Alignment CG</p><p></p><p>Str 14 - 14(base)</p><p>Dex 12 - 10(base)+2(enh)</p><p>Con 18 - 14(base)+4(enh)</p><p>Int 13 - 13(base)</p><p>Wis 16 - 14(base)+2(enh)</p><p>Cha 18 - 13(base)+3(lvl)+2(enh)</p><p></p><p>HP 111</p><p>AC 24[28] (+1 Dex, +11 armor (Magic Vestment), +2 shield, [+4 deflection (Shield of Faith)])</p><p></p><p>Fortitude +12 (+18 with Superior Resistance)</p><p>Reflex +9 (+15 with Superior Resistance)</p><p>Will +11 (+17 with Superior Resistance)</p><p></p><p>Skills: Concentration +19(15), Diplomacy +15(9), Jump* +6(5), Sense Motive +15(12), Spellcraft +6(5), Knowledge(War) +13(12), Heal +5(2). Speaks Common and Celestial.</p><p></p><p>* Armor Check Penalty</p><p></p><p>Feats: Improved Initiative, Power Attack, Cleave, Combat Expertise, Improved Trip, Extend Spell.</p><p></p><p>Class Abilities: Weapon Focus: Greatsword, Weapon Specialization: Greatsword, Energy Resistance: Acid, Energy Resistance: Cold.</p><p></p><p>Spells per Day: (6/7/7/7/7/5/3); Spell DC: 13+Spell Level.</p><p>0th - Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic; </p><p>1st - Comprehend Languages, Eyes of the Avoral, Divine Favor, Protection from Evil, Shield of Faith, Resurgance [CD]; </p><p>2nd - Align Weapon, Bull's Strength, Make Whole, Remove Paralysis, Resist Energy, Silence;</p><p>3rd - Dispel Magic, Magic Vestment, Stone Shape, Hammer of Righteousness [BOED], Vigor [CD], Invisibility Purge;</p><p>4th - Death Ward, Divine Power, Freedom of Movement, Greater Magic Weapon, Restoration; </p><p>5th - Chaav's Laugh, Righteous Might, Spell Resistance, Superior Resistance [SS];</p><p>6th - Storm of Shards, Heal, Summon Monster VI.</p><p></p><p>+1 Holy Greatsword, Mithril Full Plate (ACP -3), Ring of Force Shield, Gloves of Dexterity +2, Belt of Health +4, Periapt of Wisdom +2, Cloak of Charisma +2, Boots of Speed, Headband of Disguise, Heward's Handy Haversack, Ring of Sustenance, Potion of Invisibility (4), Potion of Fly (2), Wand of Cure Light Wounds (50 charges), Diamond Dust (500gp), Silver Holy Symbol of Kord (2), 350gp.</p><p></p><p></p><p>Description: Although parts of her early life were anything but happy, Rana's life of privilege and physical training have done a lot to excentuate her natural beauty. Rana is about 5'6", rather slender, and lithe, with a body that curves in all the right ways in all the right places. The delicate features of her face and slightly-prominent ears show her mother's half-elven heritage. Her medium-length dark brown hair and smooth, slightly-tanned skin are ordinarily very well-tended-to, with her hair usually worn down but tied in a pony tail when practicality demands it. Her eyes are a sparkling brown. </p><p></p><p>History:</p><p>Rana was born to a minor noble family in the nation of xxxx, where she spent her rather miserable childhood in a the family compound being tormented by her father and brothers. Her family operated an organized crime syndicate out of the dungeons below their compound, specializing in smuggling illicit goods to and from the Underdark. She was raised to lie and spy, with her father fully intending to marry her off to the son of a rival so as to position her to spy on her family's behalf.</p><p></p><p> Things didn't work out as he planned. When the family's involvement with the Drow became something of an open secret, the nation of xxx decided to make an example of them. They hired a band of adventurers to attack the family compound and slaughter everyone inside, to show the dire consequences of consorting with drow.</p><p></p><p> As the adventurers dispatched the guards, Rana, 12 years old, and her father were in a room underground. He had finally told her who she was being forced to marry and betray. She refused, just as the team reached the room and began listening through the door. Her father, enraged, beat her mercilessly, first with his fists, then with whatever objects her could find around the room. The assassins broke down the door and shot xbow bolts through his legs, causing him to sink through his knees moments before a dwarven waraxe shattered his chest.</p><p></p><p> Having heard the fight, they did not have the heart to kill her. The group's cleric examined Rana's quite severe injuries and determined that they would need to either take her with or leave her to die. If he tried to stabilize her, she'd slip away before anyone would find her. So they slaughtered the remaining inhabitants and carried her back to the inn where they were to stay for the rest of the night. When she regained consciousness the next morning, Rana, much to their surprise, thanked her captors for ridding the world of her despicable family and readily agreed to return to xxxxxx to start a new life in service of the state.</p><p></p><p> She submitted to be drugged and carried in a chest so as not to draw suspicion from the authorities or passersby and to make sure that she could not discover the route to the secret facility that they operated from. They kept her drunk with elfwine for nearly a week, for lack of a better option, and ever since she's had a taste for drink, often in excessive amounts.</p><p></p><p> After being adopted almost immediately by a very powerful (politically, but also magically and physically) noblewoman, she discarded her brith name for the simple word that she is known by now, which means "wanderer," symbolizing her feelings of homelessless that still tugged at her. Her teenaged years were relatively happy ones, as she quickly grew in stature and popularity in the court as well as in personal might. She was formally inducted into the military, where she attained the rank of captain, eventually leading teams on missions of sabotage and assassination. Later, she joined the diplomatic corps as a diplomat, troubleshooter-for-lone, and sometimes spy and assassin.</p><p></p><p> Rana appears to be a young, personable, and very pretty young woman of cultured, noble, stock. She is usually quite outgoing, and is comfortable in almost any social situation. It is somewhat difficult for her to open up to people on a deep level, but those who she does truly befriend she holds dear forever.</p><p></p><p> Her childhood has not left her unscathed. Usually outgoing, she is prone to periodic depression and erratic, emotional behavior. Even when relatively happy, she tends to have a drinking problem, which has persisted since her early teens. Her residual feelings of rejection and guilt regarding her family make her very protective of those that she is willing to grow emotionally attached to, and she is known to occasionally be heroic to the point of foolishness. Other times, her heroism can be attributed to a craving for acceptance and affection.</p><p></p><p> Her anger has helped her develop a great deal of zeal for killing, but her rage has been moderated as of late, after she was forced to kill her last surviving brother, the only one she actually loved, in battle. This extreme act partially settled her own emotional struggle with her family, and she has learned to better appreciate the value of sentient life, and is (slightly) more reluctant to shed blood needlessly.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 1632242, member: 1213"] Rana Favored Soul of Kord 12th level Alignment CG Str 14 - 14(base) Dex 12 - 10(base)+2(enh) Con 18 - 14(base)+4(enh) Int 13 - 13(base) Wis 16 - 14(base)+2(enh) Cha 18 - 13(base)+3(lvl)+2(enh) HP 111 AC 24[28] (+1 Dex, +11 armor (Magic Vestment), +2 shield, [+4 deflection (Shield of Faith)]) Fortitude +12 (+18 with Superior Resistance) Reflex +9 (+15 with Superior Resistance) Will +11 (+17 with Superior Resistance) Skills: Concentration +19(15), Diplomacy +15(9), Jump* +6(5), Sense Motive +15(12), Spellcraft +6(5), Knowledge(War) +13(12), Heal +5(2). Speaks Common and Celestial. * Armor Check Penalty Feats: Improved Initiative, Power Attack, Cleave, Combat Expertise, Improved Trip, Extend Spell. Class Abilities: Weapon Focus: Greatsword, Weapon Specialization: Greatsword, Energy Resistance: Acid, Energy Resistance: Cold. Spells per Day: (6/7/7/7/7/5/3); Spell DC: 13+Spell Level. 0th - Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Light, Mending, Purify Food and Drink, Read Magic; 1st - Comprehend Languages, Eyes of the Avoral, Divine Favor, Protection from Evil, Shield of Faith, Resurgance [CD]; 2nd - Align Weapon, Bull's Strength, Make Whole, Remove Paralysis, Resist Energy, Silence; 3rd - Dispel Magic, Magic Vestment, Stone Shape, Hammer of Righteousness [BOED], Vigor [CD], Invisibility Purge; 4th - Death Ward, Divine Power, Freedom of Movement, Greater Magic Weapon, Restoration; 5th - Chaav's Laugh, Righteous Might, Spell Resistance, Superior Resistance [SS]; 6th - Storm of Shards, Heal, Summon Monster VI. +1 Holy Greatsword, Mithril Full Plate (ACP -3), Ring of Force Shield, Gloves of Dexterity +2, Belt of Health +4, Periapt of Wisdom +2, Cloak of Charisma +2, Boots of Speed, Headband of Disguise, Heward's Handy Haversack, Ring of Sustenance, Potion of Invisibility (4), Potion of Fly (2), Wand of Cure Light Wounds (50 charges), Diamond Dust (500gp), Silver Holy Symbol of Kord (2), 350gp. Description: Although parts of her early life were anything but happy, Rana's life of privilege and physical training have done a lot to excentuate her natural beauty. Rana is about 5'6", rather slender, and lithe, with a body that curves in all the right ways in all the right places. The delicate features of her face and slightly-prominent ears show her mother's half-elven heritage. Her medium-length dark brown hair and smooth, slightly-tanned skin are ordinarily very well-tended-to, with her hair usually worn down but tied in a pony tail when practicality demands it. Her eyes are a sparkling brown. History: Rana was born to a minor noble family in the nation of xxxx, where she spent her rather miserable childhood in a the family compound being tormented by her father and brothers. Her family operated an organized crime syndicate out of the dungeons below their compound, specializing in smuggling illicit goods to and from the Underdark. She was raised to lie and spy, with her father fully intending to marry her off to the son of a rival so as to position her to spy on her family's behalf. Things didn't work out as he planned. When the family's involvement with the Drow became something of an open secret, the nation of xxx decided to make an example of them. They hired a band of adventurers to attack the family compound and slaughter everyone inside, to show the dire consequences of consorting with drow. As the adventurers dispatched the guards, Rana, 12 years old, and her father were in a room underground. He had finally told her who she was being forced to marry and betray. She refused, just as the team reached the room and began listening through the door. Her father, enraged, beat her mercilessly, first with his fists, then with whatever objects her could find around the room. The assassins broke down the door and shot xbow bolts through his legs, causing him to sink through his knees moments before a dwarven waraxe shattered his chest. Having heard the fight, they did not have the heart to kill her. The group's cleric examined Rana's quite severe injuries and determined that they would need to either take her with or leave her to die. If he tried to stabilize her, she'd slip away before anyone would find her. So they slaughtered the remaining inhabitants and carried her back to the inn where they were to stay for the rest of the night. When she regained consciousness the next morning, Rana, much to their surprise, thanked her captors for ridding the world of her despicable family and readily agreed to return to xxxxxx to start a new life in service of the state. She submitted to be drugged and carried in a chest so as not to draw suspicion from the authorities or passersby and to make sure that she could not discover the route to the secret facility that they operated from. They kept her drunk with elfwine for nearly a week, for lack of a better option, and ever since she's had a taste for drink, often in excessive amounts. After being adopted almost immediately by a very powerful (politically, but also magically and physically) noblewoman, she discarded her brith name for the simple word that she is known by now, which means "wanderer," symbolizing her feelings of homelessless that still tugged at her. Her teenaged years were relatively happy ones, as she quickly grew in stature and popularity in the court as well as in personal might. She was formally inducted into the military, where she attained the rank of captain, eventually leading teams on missions of sabotage and assassination. Later, she joined the diplomatic corps as a diplomat, troubleshooter-for-lone, and sometimes spy and assassin. Rana appears to be a young, personable, and very pretty young woman of cultured, noble, stock. She is usually quite outgoing, and is comfortable in almost any social situation. It is somewhat difficult for her to open up to people on a deep level, but those who she does truly befriend she holds dear forever. Her childhood has not left her unscathed. Usually outgoing, she is prone to periodic depression and erratic, emotional behavior. Even when relatively happy, she tends to have a drinking problem, which has persisted since her early teens. Her residual feelings of rejection and guilt regarding her family make her very protective of those that she is willing to grow emotionally attached to, and she is known to occasionally be heroic to the point of foolishness. Other times, her heroism can be attributed to a craving for acceptance and affection. Her anger has helped her develop a great deal of zeal for killing, but her rage has been moderated as of late, after she was forced to kill her last surviving brother, the only one she actually loved, in battle. This extreme act partially settled her own emotional struggle with her family, and she has learned to better appreciate the value of sentient life, and is (slightly) more reluctant to shed blood needlessly. [/QUOTE]
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