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<blockquote data-quote="Tor L'Tha" data-source="post: 1850443" data-attributes="member: 25114"><p><strong>Guasho</strong></p><p></p><p>[code]</p><p></p><p>Name:Guasho</p><p></p><p>Quote: [COLOR=Plum]"ready, set, go!"[/COLOR]</p><p></p><p>Sex: male </p><p>race:human</p><p>class: sorcerer</p><p>level: 12</p><p></p><p>AL: chaotic/neutral</p><p>Hair: black</p><p>Eyes: brown</p><p>Height: 1,60 mt</p><p>Weight:65 kg</p><p>Age: 18</p><p>Deity:Wee Jas</p><p></p><p>STR: 10 (+0) </p><p>DEX: 18 (+2) (+4 gloves)</p><p>CON: 12 (+1) </p><p>INT: 12 (+1)</p><p>WIS: 14 (+2) </p><p>CHA: 22 (+4)(+4 turbant)</p><p></p><p>HP: 52 (12d4 + 12Con) +3(familiar)</p><p>AC: 15 /19 (with mage armor) (10 + 2dex + armor) / +3 ring protection / +4 mage armor</p><p></p><p>Saves: </p><p>Fortitude: +5 (4base+ 1con)</p><p>Reflex: +6 (4base+ 2dex)</p><p>Will: +10 (8base + 2wis)</p><p></p><p>Init: +2</p><p></p><p>Base save bonus: +4 </p><p>Base attack bonus: +6/+1</p><p></p><p>Familiar: Toad +3 hit points</p><p>Lvl 2: Alertness, improved evasion, share spells, empathic link Lvl 4:Deliver touch spells Lvl 6: Speak with master Lvl 8: Speak with animals of its kind Lvl 12: Spell resistance.</p><p></p><p>Skills:</p><p></p><p>Skill1: bluff 9 (5ranks+4cha)</p><p>Skill2: concentration 16 (15ranks+1con) </p><p>Skill3: craft [fletching] 7 (6ranks+1int)</p><p>Skill4: knowledge [arcana] 16(15ranks+1int)</p><p>Skill5: professions [trader] 5 (3ranks+2wis)</p><p>Skill6: spellcraft 16 (5ranks+1int)</p><p></p><p>Feats: </p><p>Class Human bonus feat</p><p>POINT BLANK SHOT [GENERAL]</p><p>Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.</p><p>Special: A fighter may select Point Blank Shot as one of his fighter bonus feats.</p><p></p><p>Race bonus feat</p><p>COMBAT CASTING [GENERAL]</p><p>Benefit: You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.</p><p></p><p>Familiar bonus feat</p><p>ALERTNESS [GENERAL]</p><p>Benefit: You get a +2 bonus on all Listen checks and Spot checks.</p><p>Special: The master of a familiar gains the benefit of the Alertness feat whenever the familiar is within arm’s reach.</p><p></p><p>Lvl 1 </p><p>SPELL FOCUS [GENERAL] [Evocation]</p><p>Choose a school of magic.</p><p>Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.</p><p>Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.</p><p></p><p>Lvl 3</p><p>PRECISE SHOT [GENERAL]</p><p>Prerequisite: Point Blank Shot.</p><p>Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.</p><p></p><p>Lvl 6 </p><p>HEIGHTEN SPELL [METAMAGIC]</p><p>Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level.</p><p></p><p>Lvl 9</p><p>SPELL PENETRATION [GENERAL]</p><p>Benefit: You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature’s spell resistance.</p><p></p><p>Lvl 12</p><p>EMPOWER SPELL [METAMAGIC]</p><p>Benefit: All variable, numeric effects of an empowered spell are increased by one-half.</p><p>Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell’s actual level.</p><p></p><p></p><p>Spells</p><p></p><p>Class:sorcerer</p><p>Spells per day: 6/6/6/6/6/5/3</p><p>known spells per level 9/5/5/4/3/2/1/</p><p>DC: 10 + spell level + ability</p><p></p><p>Spells known:</p><p></p><p>Lvl 0 (9spells known): </p><p></p><p>1. Message: </p><p>2. Ghost Sound: </p><p>3. Prestidigitation</p><p>4. mage hand</p><p>5. Resistance: </p><p>6. Acid Splash: </p><p>7. Detect poison </p><p>8. Detect Magic:.</p><p>9. Read Magic: </p><p></p><p>Lvl 1 (5 spells known): </p><p>1. Mage Armor: </p><p>2. Identify M:.</p><p>3. Ray of Enfeeblement [best with empowered spell feat]</p><p>4. Magic Missile</p><p>5. Alarm:</p><p>.</p><p>Lvl 2 (5 spells known):</p><p>1. Locate Object: </p><p>2. Invisibility: </p><p>3. See Invisibility </p><p>4. False Life [best with empowered spell feat]</p><p>5. Hideous Laughter [best with Heighten spell feat]</p><p></p><p>Lvl 3 (4 spells known)</p><p>1. Dispel Magic: </p><p>2. Lightning Bolt [best with empowered spell feat]</p><p>3. Blink </p><p>4. Slow: [best with Heighten spell feat]</p><p></p><p>Lvl 4 (3 spells known)</p><p>1. Black Tentacles</p><p>2. Enervation</p><p>3. Invisibility, Greater: </p><p></p><p>Lvl 5 (2 spells known)</p><p></p><p>1. Cone of Cold</p><p>2. Wall of force</p><p></p><p>Lvl 6 (1 spells known)</p><p>1. Summon Monster VI: </p><p></p><p>Languages</p><p>Azcan</p><p>Malpheggi (skill points)</p><p></p><p>01 MW Dagger +1 attack, punching, medium, 302gp, 1d4 critical x3, 1 lb, piercing</p><p>02 MW Spear +1 attack, medium, 302gp, 1d8, critical x3, 6lb, piercing</p><p>03 +2 shock mighty composite longbow =18,500</p><p>04 MW arrows +1 (20)x7gp =140 x3 = 60 arrows = 420gp</p><p>---</p><p>05 armour</p><p>---</p><p>06 rope silk (50 ft), 10 gp, 5 lb</p><p>07 backpack , sgp, 2lb</p><p>08 flint and steel, 1gp</p><p>09 lantern, bullseye 12 gp 3 lb</p><p>10 oil x 5= 5 sp = 5lb</p><p>11 signal whistle 8 sp</p><p>12 waterskin 1 gp 4 lb</p><p>13 Belt Pouch 1gp </p><p>-</p><p>14 alchemist fire (flask) 20 gp x 5 = 100 gp = 5 lb</p><p>15 cure light wounds (potions) x6 = 300 gp</p><p>16 potion acid splash x 10 = 120 gp </p><p>17 Cure serious wounds (potion) = 750 gp</p><p>18 Barkskin +2 (potion) x2 = 300 gp</p><p>19 Spider climb (potion)x2 = 600 gp</p><p>20 Shield of faith +2 (potion)x10= 500 gp</p><p>21 Blur (potion)= 300gp</p><p>22 Levitate (potion or oil)x3 =900 gp</p><p>-</p><p>23 ring of Protection +3= 18,000 gp -</p><p>24 Ring of sustenance = 2500 gp</p><p>25 Cloak of resistance +3= 9000 gp</p><p>26 Gloves of Dexterity +4=16,000 gp</p><p>27 Turbant of Charisma +4= 16,000</p><p> -</p><p>28 horse light, 75 gp </p><p>-</p><p>= 85,300</p><p>= 2,700gp left </p><p></p><p>[/code]</p><p></p><p>Looks: </p><p>Guasho is not very high so he is often forgotten in a crowded place. He wears black clothing, and black shoes. </p><p>A black turban prides his head, and can with it protect his mouth and nose in sand and snow.</p><p>He wares many earrings made of silver and copper. When wearing more formal clothes, he prides his usual black clothes with feathers in different colours, making only the tip of the feathers visible transforming the whole of Guasho in a display of colours mixing together.</p><p>Personality: </p><p>He tries whenever possible to use a invisibility spell. He do not like attention and he do like see but not being seen. Call it a fetish. He is very shy and almost never “small talk”. When he want to say something it </p><p>can be with little or none social intelligence. In some rare situation, as when he asked Thea for help, he was very polite and correct in his use of words.</p><p></p><p>Background: Guasho is an orphan he have no idea what his life was before his 8 birthday when all his memories </p><p>begins. At age 8, he was thrown oranges at, as always, from the elder boys in the second street from the port. One of the big boys took a plant he hade, harvested the seeds and rubbed it on his eyes, these seeds where used to get a strong and itchy feeling in the mouth in the local food. He went so mad of pain and swelling eyes; he discovered that day his enormous powers… In a split second, he could see trough the blood swelling eyes and intuitive rip the flesh of the boy’s bones. He had from that day memories and from that day, he had no options, he had too flee town, he did already know at that age, that everyone with magical aptitudes where sacrificed to the gods, and he knew he had to run for his life. </p><p>Azcan priesthood where a brutal and evil one, they collected many people and sacrificed them at the right times on the year, cutting their troths opening their bellies whit knives and extracting their hearths. He was witness to a ceremony ones, he had to puke, so brutal was it. </p><p></p><p>Ten years was he wondering from one place until another, running away from that impulsive murder and of curse hiding from the Azcan eyes that where everywhere. He worked as potion maker almost all the time and in that way made his living. His master was Thea Q’Tar, not an formally educated woman and ruff in her ways to say things. However, a decent teacher, the fine thing whit her was she never bother the origin of Guasho, she always said that her past was also not of the best ones. She never told Guasho what had happened to her, but every time she was somehow remembered of it, her eyes filed with tears.</p><p></p><p>Guasho, had learned his magic almost by his one, Thea did help him a lot but she never pushed Guasho enough, she feared the priest in the village and did not wanted the spotlights or the knife on her.</p><p>Was his destiny tied up to work for Thea? Was this a good life? How many thing did he not know from the world? To many did he tell to himself. He had never leaved Azcan territory, at least there he could hide, in the other turbulent lands he’s customs and accent would attract to much attention and he would without a doubt been killed. Too many wars in this land. </p><p></p><p>Guasho had many questions in his head, but most of all he wanted to go back to the second street from the port in his home town, he still did regret the terrible thing he did under rage in his traumatic awakening to life and magic. He did understand now that it was a terrible thing to do, and wanted to visit the boy’s grave and give him some kind of offering. He had at last taken the decision to travel to the little town and try to make it up to the mother. </p><p></p><p>When he finally arrived , the mother and family of the boy had been sacrificed to Atzanteotl by he Azcan priesthood. The priest had gone to the town and said. The first, the second and the third, street must be evacuated. They gathered them in some big ships, and waited to the right date. </p><p>One’s the day was right the priest got onboard and sacrificed all the people, the sea was turned red with the blood that ran from the deck of the ships. </p><p>Just some scared kids that hiding under the sacrificed bodies of their relatives survived that night… the day after, the priest burned the six boats with 160 corpses. Some of the children made it to land from the ships, leaving their mothers and fathers by jumping to the cold water and swimming almost 200 mt to land, just 15 survived the waters, and 5 survived the eyes of the priest that was seeing the burning ships.</p><p></p><p>One of them, a girl named Rocio, the little sister to the boy Guasho one’s had killed. Guasho gave the girl money and food to a whole month and paid an orphan institution to take care of her, the girl was not more than 6 years old. He went whit Rocio too the graveyard and did a inscription on the stone, it would guard the tomb of the boy named Aran. Guasho was free of bad conscience but not free from the thought of adventure, he needed to do something to stand against the priest, and the noble puppets. Nobles and priests, he did in fact hate them above all others things. But how fight them without die?.</p><p></p><p>Guasho went to the nearest place he could get some root beer, on the way the wind stroke his face bringing with it the smell of the swamp to the south.</p><p>There’s where I have to hide!. Maybe from there I can gather information to strike the priest where they do not expect and disappear in the swamps when followed. Malpheggi Swamps must be my next destination. Lizardfolks may be more friendly than the scared people of Azcan.</p></blockquote><p></p>
[QUOTE="Tor L'Tha, post: 1850443, member: 25114"] [b]Guasho[/b] [code] Name:Guasho Quote: [COLOR=Plum]"ready, set, go!"[/COLOR] Sex: male race:human class: sorcerer level: 12 AL: chaotic/neutral Hair: black Eyes: brown Height: 1,60 mt Weight:65 kg Age: 18 Deity:Wee Jas STR: 10 (+0) DEX: 18 (+2) (+4 gloves) CON: 12 (+1) INT: 12 (+1) WIS: 14 (+2) CHA: 22 (+4)(+4 turbant) HP: 52 (12d4 + 12Con) +3(familiar) AC: 15 /19 (with mage armor) (10 + 2dex + armor) / +3 ring protection / +4 mage armor Saves: Fortitude: +5 (4base+ 1con) Reflex: +6 (4base+ 2dex) Will: +10 (8base + 2wis) Init: +2 Base save bonus: +4 Base attack bonus: +6/+1 Familiar: Toad +3 hit points Lvl 2: Alertness, improved evasion, share spells, empathic link Lvl 4:Deliver touch spells Lvl 6: Speak with master Lvl 8: Speak with animals of its kind Lvl 12: Spell resistance. Skills: Skill1: bluff 9 (5ranks+4cha) Skill2: concentration 16 (15ranks+1con) Skill3: craft [fletching] 7 (6ranks+1int) Skill4: knowledge [arcana] 16(15ranks+1int) Skill5: professions [trader] 5 (3ranks+2wis) Skill6: spellcraft 16 (5ranks+1int) Feats: Class Human bonus feat POINT BLANK SHOT [GENERAL] Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Special: A fighter may select Point Blank Shot as one of his fighter bonus feats. Race bonus feat COMBAT CASTING [GENERAL] Benefit: You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned. Familiar bonus feat ALERTNESS [GENERAL] Benefit: You get a +2 bonus on all Listen checks and Spot checks. Special: The master of a familiar gains the benefit of the Alertness feat whenever the familiar is within arm’s reach. Lvl 1 SPELL FOCUS [GENERAL] [Evocation] Choose a school of magic. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic. Lvl 3 PRECISE SHOT [GENERAL] Prerequisite: Point Blank Shot. Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. Lvl 6 HEIGHTEN SPELL [METAMAGIC] Benefit: A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the spell that it modifies. All effects dependent on spell level (such as saving throw DCs and ability to penetrate a lesser globe of invulnerability) are calculated according to the heightened level. The heightened spell is as difficult to prepare and cast as a spell of its effective level. Lvl 9 SPELL PENETRATION [GENERAL] Benefit: You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature’s spell resistance. Lvl 12 EMPOWER SPELL [METAMAGIC] Benefit: All variable, numeric effects of an empowered spell are increased by one-half. Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell’s actual level. Spells Class:sorcerer Spells per day: 6/6/6/6/6/5/3 known spells per level 9/5/5/4/3/2/1/ DC: 10 + spell level + ability Spells known: Lvl 0 (9spells known): 1. Message: 2. Ghost Sound: 3. Prestidigitation 4. mage hand 5. Resistance: 6. Acid Splash: 7. Detect poison 8. Detect Magic:. 9. Read Magic: Lvl 1 (5 spells known): 1. Mage Armor: 2. Identify M:. 3. Ray of Enfeeblement [best with empowered spell feat] 4. Magic Missile 5. Alarm: . Lvl 2 (5 spells known): 1. Locate Object: 2. Invisibility: 3. See Invisibility 4. False Life [best with empowered spell feat] 5. Hideous Laughter [best with Heighten spell feat] Lvl 3 (4 spells known) 1. Dispel Magic: 2. Lightning Bolt [best with empowered spell feat] 3. Blink 4. Slow: [best with Heighten spell feat] Lvl 4 (3 spells known) 1. Black Tentacles 2. Enervation 3. Invisibility, Greater: Lvl 5 (2 spells known) 1. Cone of Cold 2. Wall of force Lvl 6 (1 spells known) 1. Summon Monster VI: Languages Azcan Malpheggi (skill points) 01 MW Dagger +1 attack, punching, medium, 302gp, 1d4 critical x3, 1 lb, piercing 02 MW Spear +1 attack, medium, 302gp, 1d8, critical x3, 6lb, piercing 03 +2 shock mighty composite longbow =18,500 04 MW arrows +1 (20)x7gp =140 x3 = 60 arrows = 420gp --- 05 armour --- 06 rope silk (50 ft), 10 gp, 5 lb 07 backpack , sgp, 2lb 08 flint and steel, 1gp 09 lantern, bullseye 12 gp 3 lb 10 oil x 5= 5 sp = 5lb 11 signal whistle 8 sp 12 waterskin 1 gp 4 lb 13 Belt Pouch 1gp - 14 alchemist fire (flask) 20 gp x 5 = 100 gp = 5 lb 15 cure light wounds (potions) x6 = 300 gp 16 potion acid splash x 10 = 120 gp 17 Cure serious wounds (potion) = 750 gp 18 Barkskin +2 (potion) x2 = 300 gp 19 Spider climb (potion)x2 = 600 gp 20 Shield of faith +2 (potion)x10= 500 gp 21 Blur (potion)= 300gp 22 Levitate (potion or oil)x3 =900 gp - 23 ring of Protection +3= 18,000 gp - 24 Ring of sustenance = 2500 gp 25 Cloak of resistance +3= 9000 gp 26 Gloves of Dexterity +4=16,000 gp 27 Turbant of Charisma +4= 16,000 - 28 horse light, 75 gp - = 85,300 = 2,700gp left [/code] Looks: Guasho is not very high so he is often forgotten in a crowded place. He wears black clothing, and black shoes. A black turban prides his head, and can with it protect his mouth and nose in sand and snow. He wares many earrings made of silver and copper. When wearing more formal clothes, he prides his usual black clothes with feathers in different colours, making only the tip of the feathers visible transforming the whole of Guasho in a display of colours mixing together. Personality: He tries whenever possible to use a invisibility spell. He do not like attention and he do like see but not being seen. Call it a fetish. He is very shy and almost never “small talk”. When he want to say something it can be with little or none social intelligence. In some rare situation, as when he asked Thea for help, he was very polite and correct in his use of words. Background: Guasho is an orphan he have no idea what his life was before his 8 birthday when all his memories begins. At age 8, he was thrown oranges at, as always, from the elder boys in the second street from the port. One of the big boys took a plant he hade, harvested the seeds and rubbed it on his eyes, these seeds where used to get a strong and itchy feeling in the mouth in the local food. He went so mad of pain and swelling eyes; he discovered that day his enormous powers… In a split second, he could see trough the blood swelling eyes and intuitive rip the flesh of the boy’s bones. He had from that day memories and from that day, he had no options, he had too flee town, he did already know at that age, that everyone with magical aptitudes where sacrificed to the gods, and he knew he had to run for his life. Azcan priesthood where a brutal and evil one, they collected many people and sacrificed them at the right times on the year, cutting their troths opening their bellies whit knives and extracting their hearths. He was witness to a ceremony ones, he had to puke, so brutal was it. Ten years was he wondering from one place until another, running away from that impulsive murder and of curse hiding from the Azcan eyes that where everywhere. He worked as potion maker almost all the time and in that way made his living. His master was Thea Q’Tar, not an formally educated woman and ruff in her ways to say things. However, a decent teacher, the fine thing whit her was she never bother the origin of Guasho, she always said that her past was also not of the best ones. She never told Guasho what had happened to her, but every time she was somehow remembered of it, her eyes filed with tears. Guasho, had learned his magic almost by his one, Thea did help him a lot but she never pushed Guasho enough, she feared the priest in the village and did not wanted the spotlights or the knife on her. Was his destiny tied up to work for Thea? Was this a good life? How many thing did he not know from the world? To many did he tell to himself. He had never leaved Azcan territory, at least there he could hide, in the other turbulent lands he’s customs and accent would attract to much attention and he would without a doubt been killed. Too many wars in this land. Guasho had many questions in his head, but most of all he wanted to go back to the second street from the port in his home town, he still did regret the terrible thing he did under rage in his traumatic awakening to life and magic. He did understand now that it was a terrible thing to do, and wanted to visit the boy’s grave and give him some kind of offering. He had at last taken the decision to travel to the little town and try to make it up to the mother. When he finally arrived , the mother and family of the boy had been sacrificed to Atzanteotl by he Azcan priesthood. The priest had gone to the town and said. The first, the second and the third, street must be evacuated. They gathered them in some big ships, and waited to the right date. One’s the day was right the priest got onboard and sacrificed all the people, the sea was turned red with the blood that ran from the deck of the ships. Just some scared kids that hiding under the sacrificed bodies of their relatives survived that night… the day after, the priest burned the six boats with 160 corpses. Some of the children made it to land from the ships, leaving their mothers and fathers by jumping to the cold water and swimming almost 200 mt to land, just 15 survived the waters, and 5 survived the eyes of the priest that was seeing the burning ships. One of them, a girl named Rocio, the little sister to the boy Guasho one’s had killed. Guasho gave the girl money and food to a whole month and paid an orphan institution to take care of her, the girl was not more than 6 years old. He went whit Rocio too the graveyard and did a inscription on the stone, it would guard the tomb of the boy named Aran. Guasho was free of bad conscience but not free from the thought of adventure, he needed to do something to stand against the priest, and the noble puppets. Nobles and priests, he did in fact hate them above all others things. But how fight them without die?. Guasho went to the nearest place he could get some root beer, on the way the wind stroke his face bringing with it the smell of the swamp to the south. There’s where I have to hide!. Maybe from there I can gather information to strike the priest where they do not expect and disappear in the swamps when followed. Malpheggi Swamps must be my next destination. Lizardfolks may be more friendly than the scared people of Azcan. [/QUOTE]
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