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General Tabletop Discussion
*Pathfinder & Starfinder
Experience Levels by Age variant
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<blockquote data-quote="Li Shenron" data-source="post: 2770547" data-attributes="member: 1465"><p>I like the idea of making (long) time a requirement for gaining levels, because I don't usually like to see characters which start at 20 years and in a few months reach level 10th. But I have a lot of caveats about your system....</p><p></p><p>First, I think that your "level by time/age" table could work as a maximum, but should never substitute XP entirely, however I'm not sure if you wanted to keep XP or not. I would gladly try having a table (or better, different tables for different races) which says the MINIMUM time between levels, effectively putting a minimum age for a certain character level. But then I would try to require characters to still earn their XP to level up (eventually, XP could be gained also in non-adventuring ways).</p><p></p><p>With such a system, a full-time adventurer would level up as fast as his race could, but not just 20 levels in 6 months because the DM never gives downtime between adventures. Over-adventuring would not bring more XP, but it may still bring more treasure.</p><p></p><p>Having a strictly level-by-age system isn't good because it doesn't encourage player to play well and "win" adventures, if they level up in any case. Furthermore, I don't like haveing high-level commoners, so I'd prefer that a commoner would simply not get better with age if he's only ploughing his corn field.</p><p></p><p>Another problem with your system is, why Will score? Getting a discount to levelling time would be huge (something that I would not give lightly), but tying it to the Will score alone makes not much sense. For instance, all spellcasters will level up much faster than other classes. Plus, the discount gets bigger with level, so that your progression is always faster than it looks.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2770547, member: 1465"] I like the idea of making (long) time a requirement for gaining levels, because I don't usually like to see characters which start at 20 years and in a few months reach level 10th. But I have a lot of caveats about your system.... First, I think that your "level by time/age" table could work as a maximum, but should never substitute XP entirely, however I'm not sure if you wanted to keep XP or not. I would gladly try having a table (or better, different tables for different races) which says the MINIMUM time between levels, effectively putting a minimum age for a certain character level. But then I would try to require characters to still earn their XP to level up (eventually, XP could be gained also in non-adventuring ways). With such a system, a full-time adventurer would level up as fast as his race could, but not just 20 levels in 6 months because the DM never gives downtime between adventures. Over-adventuring would not bring more XP, but it may still bring more treasure. Having a strictly level-by-age system isn't good because it doesn't encourage player to play well and "win" adventures, if they level up in any case. Furthermore, I don't like haveing high-level commoners, so I'd prefer that a commoner would simply not get better with age if he's only ploughing his corn field. Another problem with your system is, why Will score? Getting a discount to levelling time would be huge (something that I would not give lightly), but tying it to the Will score alone makes not much sense. For instance, all spellcasters will level up much faster than other classes. Plus, the discount gets bigger with level, so that your progression is always faster than it looks. [/QUOTE]
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