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Experience Matters - The benefits of XP
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<blockquote data-quote="DEFCON 1" data-source="post: 9024701" data-attributes="member: 7006"><p>As [USER=90374]@payn[/USER] states in the post above this one... your older style works in this way for you because apparently you <em>need</em> it to work in this way, LOL. You actually have players who choose not to take risks. And if that's the case, and it is something you need to disincentivize... not giving those players XP is a great way to do it.</p><p></p><p>But for many of the rest of us... this "hanging back" and avoiding risk from some players is not something we might often experience. Maybe its because our gameplay does not run the risk of TPKs as much as your older style does, or that everybody just enjoys taking risks equally, who knows? But our games are just not on the same tightrope yours are-- where you threaten your player's characters imminent destruction all the time, and get them to go along with it by giving them the bennies of XP.</p><p></p><p>Perfectly valid way to play, but just a way that many of us have moved away from over the years. Like at my table, we play because we enjoy the experience of playing, not because we are going to get a reward for doing so. I guess you could say our game's "experience" is actually going to the players and <em>not </em>their characters, LOL.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9024701, member: 7006"] As [USER=90374]@payn[/USER] states in the post above this one... your older style works in this way for you because apparently you [I]need[/I] it to work in this way, LOL. You actually have players who choose not to take risks. And if that's the case, and it is something you need to disincentivize... not giving those players XP is a great way to do it. But for many of the rest of us... this "hanging back" and avoiding risk from some players is not something we might often experience. Maybe its because our gameplay does not run the risk of TPKs as much as your older style does, or that everybody just enjoys taking risks equally, who knows? But our games are just not on the same tightrope yours are-- where you threaten your player's characters imminent destruction all the time, and get them to go along with it by giving them the bennies of XP. Perfectly valid way to play, but just a way that many of us have moved away from over the years. Like at my table, we play because we enjoy the experience of playing, not because we are going to get a reward for doing so. I guess you could say our game's "experience" is actually going to the players and [I]not [/I]their characters, LOL. [/QUOTE]
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Experience Matters - The benefits of XP
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