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General Tabletop Discussion
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Experience Matters - The benefits of XP
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<blockquote data-quote="iserith" data-source="post: 9025788" data-attributes="member: 97077"><p>I don't think I would characterize it as lazy, except perhaps in those instances where someone can't be bothered to do simple addition and division, but often I find that to not be the actual reason they don't do it, just a smokescreen for some other objection to calculating XP.</p><p></p><p>For me as a player, it's about knowing what I'm supposed to DO in the given game because every game's a bit different. If I'm supposed to boldly confront deadly perils, then give me an incentive to do that. If I'm a DM, it's about communicatingt his very thing to the players. This game is about X. If you do X, you get Y. This ensures everyone's moving in the same direction and getting regular feedback in the form of XP that reinforces this behavior.</p><p></p><p>What I sometimes see are the same people who decry "DM empowerment" also hand out levels whenever they want instead of making it clear to the players what they need to do to level up. I don't see how these two thoughts are compatible. A standardized system agreed upon before the game is a lot more fair and less arbitrary - and less about "DM empowerment" - in my view than the DM giving out levels whenev's.</p></blockquote><p></p>
[QUOTE="iserith, post: 9025788, member: 97077"] I don't think I would characterize it as lazy, except perhaps in those instances where someone can't be bothered to do simple addition and division, but often I find that to not be the actual reason they don't do it, just a smokescreen for some other objection to calculating XP. For me as a player, it's about knowing what I'm supposed to DO in the given game because every game's a bit different. If I'm supposed to boldly confront deadly perils, then give me an incentive to do that. If I'm a DM, it's about communicatingt his very thing to the players. This game is about X. If you do X, you get Y. This ensures everyone's moving in the same direction and getting regular feedback in the form of XP that reinforces this behavior. What I sometimes see are the same people who decry "DM empowerment" also hand out levels whenever they want instead of making it clear to the players what they need to do to level up. I don't see how these two thoughts are compatible. A standardized system agreed upon before the game is a lot more fair and less arbitrary - and less about "DM empowerment" - in my view than the DM giving out levels whenev's. [/QUOTE]
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Experience Matters - The benefits of XP
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