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Experience Matters - The benefits of XP
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<blockquote data-quote="Li Shenron" data-source="post: 9026087" data-attributes="member: 1465"><p>Seriously? Successfully completing a quest is now railroading??</p><p></p><p>Look, my favourite campaign type is the sandbox, which is the opposite of railroading. And by the way I am not even myself using milestones XP but I defend the legitimacy of the method.</p><p></p><p>You can anyway totally use milestones XP and have multiple quests or adventure threads so that is no single railroad to follow. Or you can combine milestones XP with other rewards for doing something outside the main story line (reward that can also be XP but then clearly we're off the strictly milestones XP method and into a hybrid method).</p><p></p><p>That said, even if I prefer sandbox games, there's nothing wrong with having a main story to follow, and I am pretty sure it is the most common way to play D&D today. Published adventures are designed NEEDING the PCs to level up: this is something I personally do NOT like, but if that's the norm then milestones XP is a totally fine alternative to traditional micro-advancement, which is fine as well but also comes with its own downsides.</p><p></p><p>Maybe you hate being rewarded by staying on track, but others actually need to have a purpose laid in front of them.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9026087, member: 1465"] Seriously? Successfully completing a quest is now railroading?? Look, my favourite campaign type is the sandbox, which is the opposite of railroading. And by the way I am not even myself using milestones XP but I defend the legitimacy of the method. You can anyway totally use milestones XP and have multiple quests or adventure threads so that is no single railroad to follow. Or you can combine milestones XP with other rewards for doing something outside the main story line (reward that can also be XP but then clearly we're off the strictly milestones XP method and into a hybrid method). That said, even if I prefer sandbox games, there's nothing wrong with having a main story to follow, and I am pretty sure it is the most common way to play D&D today. Published adventures are designed NEEDING the PCs to level up: this is something I personally do NOT like, but if that's the norm then milestones XP is a totally fine alternative to traditional micro-advancement, which is fine as well but also comes with its own downsides. Maybe you hate being rewarded by staying on track, but others actually need to have a purpose laid in front of them. [/QUOTE]
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