Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Experience Matters - The benefits of XP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9026357" data-attributes="member: 29398"><p>I'm referring to situatuions where the DM has a) decided and b) told the players that the milestone is Risky Mission A, period.</p><p></p><p>I agree with you that - if one must use this system - either A or B should be good enough.</p><p></p><p>First off, IME individual experience doesn't lead to that sort of thing, but then none of us have that MMO background. Also, ideally xp are awarded for getting through encounters by means which can include things other than all-out murder e.g. negotiation, stealth, trickery, and so on; and are also awarded for getting past things you can't just kill e.g. traps, puzzles, and so forth.</p><p></p><p>Second off, if a player's main (or only, I've seen this) goal and focus of play is just to level up a character and get all those kool powerz, then the question "How can I easily get xp" simply changes to "How can I easily level up" and you're right back in the same boat. The only way around that is to somehow change that player's focus away from levelling and on to other aspects of the game - story, non-mechanical character development, the day-to-day run of play, whatever - with levelling seen as no more than an occasional pleasant side effect.</p><p></p><p>An extreme option would be to have a campaign where the characters never level up at all, but IMO that's probably overkill. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Third off, who gets to define what qualifies as "Appropriate Tasks"? If it's just the DM, that risks restricting not only what the players can have their characters do but to some extent how those things get done.</p><p></p><p>The other problem I kinda have with purely mission-based xp is that it highly encourages a commando style get in-get it done-get out MO from the party (the extreme of which is 3e-style scry-buff-teleport in-do it-teleport out), instead of encouraging/rewarding deeper exploration of the adventure site beyond just the fastest route in and out. This is perhaps the one redeeming feature of giving xp for treasure: it encourages exploration of the whole site if only to find any spare change lying around.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9026357, member: 29398"] I'm referring to situatuions where the DM has a) decided and b) told the players that the milestone is Risky Mission A, period. I agree with you that - if one must use this system - either A or B should be good enough. First off, IME individual experience doesn't lead to that sort of thing, but then none of us have that MMO background. Also, ideally xp are awarded for getting through encounters by means which can include things other than all-out murder e.g. negotiation, stealth, trickery, and so on; and are also awarded for getting past things you can't just kill e.g. traps, puzzles, and so forth. Second off, if a player's main (or only, I've seen this) goal and focus of play is just to level up a character and get all those kool powerz, then the question "How can I easily get xp" simply changes to "How can I easily level up" and you're right back in the same boat. The only way around that is to somehow change that player's focus away from levelling and on to other aspects of the game - story, non-mechanical character development, the day-to-day run of play, whatever - with levelling seen as no more than an occasional pleasant side effect. An extreme option would be to have a campaign where the characters never level up at all, but IMO that's probably overkill. :) Third off, who gets to define what qualifies as "Appropriate Tasks"? If it's just the DM, that risks restricting not only what the players can have their characters do but to some extent how those things get done. The other problem I kinda have with purely mission-based xp is that it highly encourages a commando style get in-get it done-get out MO from the party (the extreme of which is 3e-style scry-buff-teleport in-do it-teleport out), instead of encouraging/rewarding deeper exploration of the adventure site beyond just the fastest route in and out. This is perhaps the one redeeming feature of giving xp for treasure: it encourages exploration of the whole site if only to find any spare change lying around. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Experience Matters - The benefits of XP
Top