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Experience Point: Keeping Score
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<blockquote data-quote="Rel" data-source="post: 7649598" data-attributes="member: 99"><p>Wow! I'm away from the computer for a few days hosting the winter NC Game Day and come here to find all these great comments! Thanks to everybody who took the time to reply. I enjoy writing these columns but I enjoy it a lot more when folks express their opinions about them. I'm here more for the conversations than the soliloquies.</p><p></p><p>I was reading your comments and then revisited what I wrote. I'm hoping that I don't come off as making a value judgement about XP. I mean clearly I'm saying that for me, and for those in my group, it's not a very useful metric of either whether we're having fun or when the characters should advance in ability. But I'm absolutely not claiming that others should feel the same. If I had a different group of players then I might revisit the use of XP if it seemed to have value to them.</p><p></p><p>I am also not suggesting that the way we "keep score" in life directly mirrors the way we keep score in RPGs. Some people play RPGs for precisely the reason that they are allowed to keep score in ways that they can't in life (or, as the illustrious Wulf Ratbane used to say, "There is no problem that a big enough pile of dead bad guys can't solve."). I am mindful however of something one of my coaches says a lot: "That which is measured is improved." In gaming, I try to determine what I as a player want from the game and how that translates into what my character wants. I try to track it and I try to get more of it. </p><p></p><p>THAT does translate directly to how I keep score in life. I set goals. I track my progress. I try to move forward.</p><p></p><p>Anyhow, please keep the comments coming. I love hearing them even if they disagree with my premise. I enjoy having my ideas challenged because it gives me a chance to examine aspects of them and improve them in ways I was incapable of seeing.</p></blockquote><p></p>
[QUOTE="Rel, post: 7649598, member: 99"] Wow! I'm away from the computer for a few days hosting the winter NC Game Day and come here to find all these great comments! Thanks to everybody who took the time to reply. I enjoy writing these columns but I enjoy it a lot more when folks express their opinions about them. I'm here more for the conversations than the soliloquies. I was reading your comments and then revisited what I wrote. I'm hoping that I don't come off as making a value judgement about XP. I mean clearly I'm saying that for me, and for those in my group, it's not a very useful metric of either whether we're having fun or when the characters should advance in ability. But I'm absolutely not claiming that others should feel the same. If I had a different group of players then I might revisit the use of XP if it seemed to have value to them. I am also not suggesting that the way we "keep score" in life directly mirrors the way we keep score in RPGs. Some people play RPGs for precisely the reason that they are allowed to keep score in ways that they can't in life (or, as the illustrious Wulf Ratbane used to say, "There is no problem that a big enough pile of dead bad guys can't solve."). I am mindful however of something one of my coaches says a lot: "That which is measured is improved." In gaming, I try to determine what I as a player want from the game and how that translates into what my character wants. I try to track it and I try to get more of it. THAT does translate directly to how I keep score in life. I set goals. I track my progress. I try to move forward. Anyhow, please keep the comments coming. I love hearing them even if they disagree with my premise. I enjoy having my ideas challenged because it gives me a chance to examine aspects of them and improve them in ways I was incapable of seeing. [/QUOTE]
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