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*TTRPGs General
Experience Point: Pacing, Pacing, Pacing
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<blockquote data-quote="Storminator" data-source="post: 7650052" data-attributes="member: 305"><p>I'm pretty obsessed with the pacing of both my RPGs and my work meetings. The thing I hate most in RPGs is when all the players stare at each other and think "what do we do next?" Things I do to get me out of that </p><p>1) remind the players of everything their PCs know. I don't wait to see how good the players' notes are, nor if they can figure out which are clues and which are red herrings. I throw the relevant info at the players. </p><p>2) answer questions completely. DMs have a habit (I know I did) of being cagy, and giving cryptic answers. What seems blindingly obvious to DMs is often mindbogglingly obtuse to players. Just give the players the answers and let them form a plan.</p><p>3) have men with guns kick in the door. And die with a vital clue in their pocket.</p><p></p><p>Work meetings are different. But if I can figure out how to get men with guns to kick in the door of my software requirements meeting, I'm doing it in a heartbeat! But seriously, meetings you don't either learn or teach in are a waste of time. I work hard to find that one guy in the meeting that only has to give a 2 minute status update, and let him go first. Then I dismiss him. Nothing says "great meeting!" like being released early while everyone else is still there (this trick does not work with RPG sessions . . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Also, when the meeting is not the appropriate forum for a topic, cut it off as soon as possible. Often with the phrase "this isn't the meeting for that." When you start multiplying hourly wages times number of people in the room times hours spent, inappropriate meeting topics start to appall you. I remember once calculating that the twice a month meetings cost more than another engineer's salary. Ouch!</p><p></p><p>Finally, I think you're doing a great job of seeing the connections between gaming and the rest of life. I'm pretty impressed that you can keep coming up with these dual topics.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 7650052, member: 305"] I'm pretty obsessed with the pacing of both my RPGs and my work meetings. The thing I hate most in RPGs is when all the players stare at each other and think "what do we do next?" Things I do to get me out of that 1) remind the players of everything their PCs know. I don't wait to see how good the players' notes are, nor if they can figure out which are clues and which are red herrings. I throw the relevant info at the players. 2) answer questions completely. DMs have a habit (I know I did) of being cagy, and giving cryptic answers. What seems blindingly obvious to DMs is often mindbogglingly obtuse to players. Just give the players the answers and let them form a plan. 3) have men with guns kick in the door. And die with a vital clue in their pocket. Work meetings are different. But if I can figure out how to get men with guns to kick in the door of my software requirements meeting, I'm doing it in a heartbeat! But seriously, meetings you don't either learn or teach in are a waste of time. I work hard to find that one guy in the meeting that only has to give a 2 minute status update, and let him go first. Then I dismiss him. Nothing says "great meeting!" like being released early while everyone else is still there (this trick does not work with RPG sessions . . . ;) ). Also, when the meeting is not the appropriate forum for a topic, cut it off as soon as possible. Often with the phrase "this isn't the meeting for that." When you start multiplying hourly wages times number of people in the room times hours spent, inappropriate meeting topics start to appall you. I remember once calculating that the twice a month meetings cost more than another engineer's salary. Ouch! Finally, I think you're doing a great job of seeing the connections between gaming and the rest of life. I'm pretty impressed that you can keep coming up with these dual topics. PS [/QUOTE]
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