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Experience Point: Screw the rules
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<blockquote data-quote="delericho" data-source="post: 7651020" data-attributes="member: 22424"><p>First up... thanks for the reply. Lots of good stuff here.</p><p></p><p></p><p></p><p>Indeed. You've fairly neatly described one of the weaknesses of a (fairly extreme) Lawful position. I have no argument with anything you've said here.</p><p></p><p></p><p></p><p>As a Lawful person, I don't particularly trust them myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Fair enough. In particular, where the law is wrong, my first impulse would be to endeavour to put it right (using the mechanisms provided for within the law). But if that failed, I'm flexible enough to see the value of disobeying.</p><p></p><p>But...</p><p></p><p>Where I take issue, somewhat, is that I've had ample experience of cases where what I <em>think</em> I'm seeing turns out not to be the whole story. And that the conclusions that I draw from the partial information may well prove to be incorrect - in some cases, dangerously so.</p><p></p><p>That being the case, my approach is to assume that the law is correct <em>unless and until</em> it is shown to be otherwise. Because the people who put it there might well be idiots... or perhaps they knew something I don't.</p><p></p><p>(And, getting back to RPGs, it's therefore <em>very definitely</em> my approach that I will try to run a new game at least once or twice as written, or as closely as I can manage, before I start hacking about with house rules. AD&D 2nd Edition showed me quite clearly that there are <em>lots</em> of ways I can make the game worse using house rules, and that while there are also lots of ways I can make it better, these are not always immediately obvious.)</p><p></p><p>YMMV. In this, even more than in some other areas of life, I really don't claim my approach is the One True Way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="delericho, post: 7651020, member: 22424"] First up... thanks for the reply. Lots of good stuff here. Indeed. You've fairly neatly described one of the weaknesses of a (fairly extreme) Lawful position. I have no argument with anything you've said here. As a Lawful person, I don't particularly trust them myself. :) Fair enough. In particular, where the law is wrong, my first impulse would be to endeavour to put it right (using the mechanisms provided for within the law). But if that failed, I'm flexible enough to see the value of disobeying. But... Where I take issue, somewhat, is that I've had ample experience of cases where what I [i]think[/i] I'm seeing turns out not to be the whole story. And that the conclusions that I draw from the partial information may well prove to be incorrect - in some cases, dangerously so. That being the case, my approach is to assume that the law is correct [i]unless and until[/i] it is shown to be otherwise. Because the people who put it there might well be idiots... or perhaps they knew something I don't. (And, getting back to RPGs, it's therefore [i]very definitely[/i] my approach that I will try to run a new game at least once or twice as written, or as closely as I can manage, before I start hacking about with house rules. AD&D 2nd Edition showed me quite clearly that there are [i]lots[/i] of ways I can make the game worse using house rules, and that while there are also lots of ways I can make it better, these are not always immediately obvious.) YMMV. In this, even more than in some other areas of life, I really don't claim my approach is the One True Way. :) [/QUOTE]
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