Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
Promotions/Press
Experience Point: Textual Triage (Part 1)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CarlZog" data-source="post: 7651774" data-attributes="member: 11716"><p>It's in the details, not the overall concept.</p><p></p><p>Parma is an unabashedly Italian Renaissance city with a fantasy overlay. There's nothing particularly creative about the overall concept. And because it's so Italian, it may have limited usefulness for a lot of folks. But I love Euro-styled swashbucklers and Age of Exploration-flavored settings, so I get a lot out of it.</p><p></p><p>The real value is in the details. This is a 300+ page book and it surveys the city with encyclopedic detail. Nearly every commercial storefront in the entire city is detailed: What they sell, the general vibe of the place, who the owner is, his/her quirks, etc. But it's not a dry listing of data. Nearly every entry is pretty well written, dripping with flavor, very evocative and believable. You could read right off the page as your PCs walked down the street.</p><p></p><p>In addition, there are several sections on the politics, religious institutions (which the city is heavy with), and the "below the surface" background of what's really going on. Most good setting books include all this, but again, in Streets of Silver the attention to details make it all work really well, IMO. I find it to be a very internally consistent city, which is a bigger challenge than it sounds, given the amount of detail they put into it.</p><p></p><p>There is also a lot of typical early d20 crunch, feats and presitge classes, most of which didn't work very well. But unless you're playing 3.0, it's unlikely you'd ever even want to look at most of that (Some of the prestige classes are inspiring, if not mechanically functional).</p><p> </p><p><em>Streets of Silver </em>was published by a group called Living Imagination, and was part of a larger campaign setting called <em>Twin Crowns</em>. <em>Twin Crowns</em> had some flaws, and I was never quite sure what to do with its cosmology, but I incorporated a lot of its Age of Exploration flavor into a campaign that merged <em>7th Sea</em> and <em>Skull and Bones</em>.</p><p></p><p><em>Streets of Silver</em> and LI's other books are all still available online.</p></blockquote><p></p>
[QUOTE="CarlZog, post: 7651774, member: 11716"] It's in the details, not the overall concept. Parma is an unabashedly Italian Renaissance city with a fantasy overlay. There's nothing particularly creative about the overall concept. And because it's so Italian, it may have limited usefulness for a lot of folks. But I love Euro-styled swashbucklers and Age of Exploration-flavored settings, so I get a lot out of it. The real value is in the details. This is a 300+ page book and it surveys the city with encyclopedic detail. Nearly every commercial storefront in the entire city is detailed: What they sell, the general vibe of the place, who the owner is, his/her quirks, etc. But it's not a dry listing of data. Nearly every entry is pretty well written, dripping with flavor, very evocative and believable. You could read right off the page as your PCs walked down the street. In addition, there are several sections on the politics, religious institutions (which the city is heavy with), and the "below the surface" background of what's really going on. Most good setting books include all this, but again, in Streets of Silver the attention to details make it all work really well, IMO. I find it to be a very internally consistent city, which is a bigger challenge than it sounds, given the amount of detail they put into it. There is also a lot of typical early d20 crunch, feats and presitge classes, most of which didn't work very well. But unless you're playing 3.0, it's unlikely you'd ever even want to look at most of that (Some of the prestige classes are inspiring, if not mechanically functional). [I]Streets of Silver [/I]was published by a group called Living Imagination, and was part of a larger campaign setting called [I]Twin Crowns[/I]. [I]Twin Crowns[/I] had some flaws, and I was never quite sure what to do with its cosmology, but I incorporated a lot of its Age of Exploration flavor into a campaign that merged [I]7th Sea[/I] and [I]Skull and Bones[/I]. [I]Streets of Silver[/I] and LI's other books are all still available online. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
Experience Point: Textual Triage (Part 1)
Top