Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Experience Point: The Zeigarnik Effect
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 7649034" data-attributes="member: 99"><p>Sorry I didn't make it back to comment sooner. Been sick all week and it has kinda sucked.</p><p></p><p></p><p></p><p>That's a really good example and one that I've seen in action myself. A 3e game that I ran many years ago had an Ogre Magess recurring villain (Invisibility and Regeneration make that easier) that the party grew to absolutely HATE. They fought a DEMIGOD at the end of that campaign but it was not even remotely as satisfying to defeat him as it was to kill that Ogre Magess. The Wizard had developed an entire suite of spells designed specifically to defeat her.</p><p></p><p>I like your notions of not to push for a villain to survive. But when it happens, it can be a huge opportunity to have the players sink their teeth into your plotlines.</p><p></p><p></p><p></p><p>Keep working at it. Try that pattern of commanding yourself to start while simultaneously giving yourself permission not to finish (for leisure stuff, not work stuff). See if that pattern can jump start your brain and propel you forward.</p><p></p><p></p><p></p><p>You're spot on. I very frequently step away from an intractable problem to "let my brain chew on it for a while" and it is mightily effective. Course I'm also pretty bullish on the idea of getting other minds working on it. I'll shoot a quick email to a friend asking for thoughts on a specific thing I'm working on and the whole Zeigarnik Effect works on them too.</p><p></p><p>I'm an evil genius like that.</p></blockquote><p></p>
[QUOTE="Rel, post: 7649034, member: 99"] Sorry I didn't make it back to comment sooner. Been sick all week and it has kinda sucked. That's a really good example and one that I've seen in action myself. A 3e game that I ran many years ago had an Ogre Magess recurring villain (Invisibility and Regeneration make that easier) that the party grew to absolutely HATE. They fought a DEMIGOD at the end of that campaign but it was not even remotely as satisfying to defeat him as it was to kill that Ogre Magess. The Wizard had developed an entire suite of spells designed specifically to defeat her. I like your notions of not to push for a villain to survive. But when it happens, it can be a huge opportunity to have the players sink their teeth into your plotlines. Keep working at it. Try that pattern of commanding yourself to start while simultaneously giving yourself permission not to finish (for leisure stuff, not work stuff). See if that pattern can jump start your brain and propel you forward. You're spot on. I very frequently step away from an intractable problem to "let my brain chew on it for a while" and it is mightily effective. Course I'm also pretty bullish on the idea of getting other minds working on it. I'll shoot a quick email to a friend asking for thoughts on a specific thing I'm working on and the whole Zeigarnik Effect works on them too. I'm an evil genius like that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Experience Point: The Zeigarnik Effect
Top