Experience Point: What are you celebrating?

If you live in the US, you’re probably aware Sunday was Mother’s Day. I was mentally running through a list of the most important holidays in our country; they’re probably Christmas, Thanksgiving, Mother’s Day, Valentines Day, etc. I think it’s a close call for 3rd place there, but I’d say Mother’s Day wins by a hair. Here in the South we have a saying: “Momma ain’t happy, ain’t NOBODY happy.”

For someone that isn’t a mother, I had a really great Mother’s Day. We had my mother and mother-in-law over for lunch, and of course my wife was there. My daughter and I combined our culinary skills and served up some fairly tasty tacos. The food was good. All the mothers liked their cards. And I made my wife a special gift--a new towel rack to go up by our hot tub. It was all a big success.

It started me thinking about holidays within the context of our game worlds. Pretty much every society has them, so it makes total sense to include them in our game settings. Yet I think back on my years and years of running games and can think of less than a handful of times I included holidays to any significant degree.

I distinctly recall when I swiped Old One’s “Emor” game setting WAY back in my early days at ENWorld; I stole his idea of the Harvest Festival along with it. The opening scene of the campaign had the PCs attending the Harvest Festival, and it came off really well. It showcased a lot of the NPCs from the town of Glynden, around which the game was based. It further established some of the personalities and relationships the players had invented as part of their backstory. The PCs also participated in some cool events that were tradition at the Harvest Festival.

This worked so well, I’m really disappointed in myself for not using it more often. There was an archery contest, some feats of strength, a Greased (as in the spell) pig chase, and plentiful beer from Nan’s Tavern. I think we GMs are constantly in search of fun ways to include uses for the PCs’ skills that aren’t necessarily combat related--and these kinds of festival events are perfect for that kind of thing. One of the players rolled a (lucky) 19 and won the archery contest, scoring himself some Masterwork Arrows.

But I think the real power of such events is in consistency and repetition. For example, one of the green recruits, Tiberious, recently inducted into the town watch, completely failed his roll in the same archery contest. But as the campaign went on, Tiberious became one of the heroes of the town, more than once risking his life defending her walls. A number of “councils of war” took place in Nan’s Tavern where beer was served at Harvest Festival time. The party Druid even lobbied to have the Greased Pig contest discontinued in exchange for his aiding the farmers in growing their crops. It became a real touchstone in the course of the campaign.

Why haven’t I done more of that in the years since? I dunno. I think sometimes my campaigns get too much in the groove of Go Go Go all the time (something I addressed in my recent column) with too much intensity around the adventure at hand, and I forget to have these interludes around festivals and holidays. You’d certainly think in any polytheistic campaign setting you’d have a bunch of them.

Keeping a calendar for my campaign settings is a huge help in keeping such events at the forefront of my mind. I’ve drawn up several by hand in the past. When I was feeling less creative, I used an old wall calendar from a previous year, repurposed for a modern campaign setting. I feel certain better tools have come along in the past decade; I’d love to hear any suggestions you folks have about them.

Populating such a calendar with celebrations is not just a good way to inject some vaunted verisimilitude into your campaign world, but also a fun way to get your players more invested in your campaign at the outset. I was talking to the esteemed Piratecat, who mentioned one of his players coming up with multiple holidays of the Halfling goddess Yondalla, including Pie Day and Lambing Day among others. I mean come on! You KNOW your players are going to have fun on Pie Day. Bring some LARP to the session and serve actual pie. Things like that help make your games really memorable.

Chances are I’ll be launching a new campaign sometime this fall. I’m already gathering some notes and resources for the endeavor. I’d be really interested to hear some of your ideas about holidays, festivals, and celebrations you’ve included in your games over the years. Which have been successful and why? Did they include pie?
 

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I recently had reason to include a Cheese Roll in a Harvest Festival for a module I worked on. Generally the most successful one's tend to be those that focus on some obscure aspect of the campaign setting. Like the traditional dwarven Festival of Stone in which dwarves pay homage to the rocks they must work in order to secure safe digging for the next year.
 

ANY excuse to serve some pie will do. More pie based holidays please!!!! ;)

I have included holidays and festivals, religious and other types, in my campaigns. They can serve as a fun break from serious adventuring concerns or play an important part in them. Friendly competitions and tournaments are a great place to introduce new NPCs, some of whom may become allies or enemies later.

Holidays can also serve as a major focal point for campaign events. They serve as great cover for covert operations and assassinations. Its very important that players have access to the campaign calendar so they are aware of what events are coming up. They may even want to pull off schemes of thier own using a certain holiday as cover.


Also, nothing is better for player investment in the game world than getting to have thier characters become a real part of it. In addition to the fine idea of having players contribute holiday ideas at the campaign's formation, don't forget that actual campaign events can create new holidays or change existing ones. If the PCs save an entire kingdom from disaster, why not declare a new holiday named in the groups' honor.
 
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Um, the last town-sized celebration in my game was a wedding between two PCs.

One of the wedding "gifts" was a jumbo-sized, undead-fossil, fire-breathing Utahraptor. That PC's family are... kind of jerks, you know?
 

The Scarred Lands came prepackaged with a handful of holidays, along with where they were celebrated, why, how, and by who. In addition, all of the holidays linked to cosmological events are also tangentially tied to the magic of the world and an assortment of various world saving and ending rituals.

It was really interesting to see how easily my players' brains adopted the whole "8 year olds before Christmas" mentality weeks ahead of time when they knew that there was an in-game party on the horizon.
 

I had a DM who's most important record-keeping and campaign tracking tool was a calendar -- I found that really interesting, and while I don't do it myself, usually, I like the idea that it kept the game grounded in the game world in an interesting way. Seasons mattered. Holidays happened. Travel between locations took a specific amount of time, and that mattered.

At the same time, he didn't always communicate about the calendar very well -- as players we didn't always think about the days that were passing, etc. That was more than 10 years ago, and technology has moved along quite a lot since -- it might be interesting to see calendar tools for campaign management tools like Obsidian portal.

-rg
 

Kingdoms of Kalamar (3.5 ed.) had extensive calendars and holidays and a variety of other things in their supplements. Amazing details just waiting to be exploited.
 

I had a DM who's most important record-keeping and campaign tracking tool was a calendar

Yeah, it was nice, we used to have our campaign calendar up on the wall of our game room, and we'd kinda use it as a diary and write little notes as to what happened when. When the month was done, I'd type it up, swap in the cleaned up version, and put up a new blank month at the end of the line.
 

i think i take for granted that everyone does what we do...

when running the Keep on the borderlands. i had the owlbear with eggs. some of the eggs were infertile and small. some of them not. so the PCs saved those and cooked the other nonfertile ones.

i served omelets for the session.

in other sessions: i had Claudio Pozas draw a wedding scene for the group. i also contracted Claudio for a dryad in heat pic.

drinks, snacks, birthdays for the PCs we do them all.

and yes, there is a calendar in the campaign. updated on our website.
 

i think i take for granted that everyone does what we do...

Well, no. And for good reason.

Back when we were all in college, running 8+ hour sessions each and every week, we could use that kind of color. Doing a Deadlands mini-campaign? Sure, we'll research period foods, and cook a real meal for in-character eating, and so on.

But now I'm running weeknights, twice a month. I have the players at the table for much less time than I used to, and have less free time day-of-game than I used to have, what with that being-at-work beforehand. So, our ability to pull off such stuff is significantly limited.

If follows into the session design as well. I've got only a few hours with these people, I have to make them count. There's no time for color that doesn't have much to do with the actions they're pursuing. They're adventurers - they don't get holidays off!
 

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