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<blockquote data-quote="Umbran" data-source="post: 7650739" data-attributes="member: 177"><p>Well, no. And for good reason.</p><p></p><p>Back when we were all in college, running 8+ hour sessions each and every week, we could use that kind of color. Doing a Deadlands mini-campaign? Sure, we'll research period foods, and cook a real meal for in-character eating, and so on.</p><p></p><p>But now I'm running weeknights, twice a month. I have the players at the table for much less time than I used to, and have less free time day-of-game than I used to have, what with that being-at-work beforehand. So, our ability to pull off such stuff is significantly limited.</p><p></p><p>If follows into the session design as well. I've got only a few hours with these people, I have to make them count. There's no time for color that doesn't have much to do with the actions they're pursuing. They're adventurers - they don't get holidays off!</p></blockquote><p></p>
[QUOTE="Umbran, post: 7650739, member: 177"] Well, no. And for good reason. Back when we were all in college, running 8+ hour sessions each and every week, we could use that kind of color. Doing a Deadlands mini-campaign? Sure, we'll research period foods, and cook a real meal for in-character eating, and so on. But now I'm running weeknights, twice a month. I have the players at the table for much less time than I used to, and have less free time day-of-game than I used to have, what with that being-at-work beforehand. So, our ability to pull off such stuff is significantly limited. If follows into the session design as well. I've got only a few hours with these people, I have to make them count. There's no time for color that doesn't have much to do with the actions they're pursuing. They're adventurers - they don't get holidays off! [/QUOTE]
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