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Experience Points and D&D Economy - What I'd Like To See
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<blockquote data-quote="bruceparis" data-source="post: 3835096" data-attributes="member: 44394"><p>Here are a couple of things I'd like to see in D&D 4th Edition:</p><p></p><p>CHANGES TO EXPERIENCE POINTS</p><p></p><p>Can we make the gaining of these simpler and less cumbersome? Ie. Every level you get a total of 25 XP to aim for in order to "level". </p><p></p><p>Mook or role-play encounters earn you 1 XP. Combat Encounters that challenge you at your level get you 2 XP. Combat Encounters that push you to your limit and expend lots of resources award you 3 XP. There might even be some complex role-playing encounters that award you more than 1 XP.</p><p></p><p>When you reach "25" you go up a level. At the start of the next level you "reset" to zero and start again. If the DM wants players to level faster, then he/she just awards 2 or 3 points per challenging encounter. If he/she wants players to level slower, then he/she only awards 1 or 2 points per challenge encounter.</p><p></p><p>You can still "spend" XP to craft items. But you can never spend XP that puts you below your current level. </p><p></p><p>What do other people think of this methodology?</p><p></p><p>D&D ECONOMY</p><p></p><p>I'd like to see Gold Pieces go away. I'd like to see "D&D Accounting" go away. I'd like to see 4th Edition move to a simple economy based around d20 Modern. </p><p></p><p>Have a skill called "Wealth". Wealth is [half level] + [CHA bonus] + [Trained] + Misc.</p><p></p><p>If you want to buy something, you make a Wealth check vs. Item DC. </p><p></p><p>Inexpensive items would be DC 5 or 10 (ie. PHB items). Items normally costing 1000 gp would be DC 15. Items between 1000 gp and 5000 gp would range from DC 16 to DC 20. Items worth more would range from DC 25 to DC 50 (for artefacts, etc).</p><p></p><p>Availability (number) of items would depend on where you were buying. Village marketplaces just aren't going to have DC 20+ items for sale. </p><p></p><p>You sell items by making a Wealth check at -3 their buy DC. You can't sell items DC 15 or under (as they are considered minor items and/or minor consumables). You can sell items DC 16 or higher. For every item you sell, you get +1 Misc (reserve) bonus to add to a possible future purchase roll. If you find gold pieces down a dungeon, these can still be written down and when you get to 1000 you add +1 to your Misc (reserve) bounus.</p><p></p><p>What do people think of this? </p><p></p><p>Cheers,</p><p></p><p>Bruce</p></blockquote><p></p>
[QUOTE="bruceparis, post: 3835096, member: 44394"] Here are a couple of things I'd like to see in D&D 4th Edition: CHANGES TO EXPERIENCE POINTS Can we make the gaining of these simpler and less cumbersome? Ie. Every level you get a total of 25 XP to aim for in order to "level". Mook or role-play encounters earn you 1 XP. Combat Encounters that challenge you at your level get you 2 XP. Combat Encounters that push you to your limit and expend lots of resources award you 3 XP. There might even be some complex role-playing encounters that award you more than 1 XP. When you reach "25" you go up a level. At the start of the next level you "reset" to zero and start again. If the DM wants players to level faster, then he/she just awards 2 or 3 points per challenging encounter. If he/she wants players to level slower, then he/she only awards 1 or 2 points per challenge encounter. You can still "spend" XP to craft items. But you can never spend XP that puts you below your current level. What do other people think of this methodology? D&D ECONOMY I'd like to see Gold Pieces go away. I'd like to see "D&D Accounting" go away. I'd like to see 4th Edition move to a simple economy based around d20 Modern. Have a skill called "Wealth". Wealth is [half level] + [CHA bonus] + [Trained] + Misc. If you want to buy something, you make a Wealth check vs. Item DC. Inexpensive items would be DC 5 or 10 (ie. PHB items). Items normally costing 1000 gp would be DC 15. Items between 1000 gp and 5000 gp would range from DC 16 to DC 20. Items worth more would range from DC 25 to DC 50 (for artefacts, etc). Availability (number) of items would depend on where you were buying. Village marketplaces just aren't going to have DC 20+ items for sale. You sell items by making a Wealth check at -3 their buy DC. You can't sell items DC 15 or under (as they are considered minor items and/or minor consumables). You can sell items DC 16 or higher. For every item you sell, you get +1 Misc (reserve) bonus to add to a possible future purchase roll. If you find gold pieces down a dungeon, these can still be written down and when you get to 1000 you add +1 to your Misc (reserve) bounus. What do people think of this? Cheers, Bruce [/QUOTE]
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