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Experience Points and D&D Economy - What I'd Like To See
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3835370" data-attributes="member: 22882"><p>Just out of curiosity... why?</p><p></p><p>Money is a common MOTIVE for Conan, Fafhrd and the Grey Mouser, but none of them ever seem to be able to keep/do much with it prior to Conan becoming King of Aquilonia (and even then, he started his reign by cutting taxes, so he must not have been exactly lining the coffers <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> ). There's no need to track the wealth of such characters because, first, they spend their petty cash on the oft-cited ale and whores and second, the always manage to lose or misspend the fantastic treasures they find, on those rare occasions they don't manage to lose it during the course of the adventure.</p><p></p><p>It's never an issue at all in Lord of the Rings. Offhand, I can't think of an example where money comes up in more than passing, but I'll admit to being more familiar with the Sword and Sorcery side of classic fantasy.</p><p></p><p>It comes up in Final Fantasy only when it comes to equipment - which is usually 1-2 items (and the best are never purchasable) - and consumable items - which become trivially cheap almost immediately; in some of the games, even this is dispensed with. Characters are sometimes extremely independently wealthy (e.g. Edgar), yet their wealth is rarely if ever a 'resource' in game.</p><p></p><p>Even in D&D's own licensed fiction, I can't actually think of an example where character wealth is an issue! Neither the Dragonlance heroes nor Drizzt and company, certainly the biggest names in D&D fiction, ever seem to either worry about money or have much of it, save in the form of land and title for some characters.</p><p></p><p>In fact, outside D&D itself, and World of Warcraft - which, btw, still doesn't have as many subscribers as the best-selling FF game sold new copies, regardless of the secondary market; it's no good citing this as a 'knockout punch' for the popularity of the 'massive amounts of bling' model of RPG rewards, especially when all the other major pay MMORPGs sell less by a factor of ten -, I can't think of a SINGLE EXAMPLE of any fantasy media that would need character wealth modelled. :\</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3835370, member: 22882"] Just out of curiosity... why? Money is a common MOTIVE for Conan, Fafhrd and the Grey Mouser, but none of them ever seem to be able to keep/do much with it prior to Conan becoming King of Aquilonia (and even then, he started his reign by cutting taxes, so he must not have been exactly lining the coffers :lol: ). There's no need to track the wealth of such characters because, first, they spend their petty cash on the oft-cited ale and whores and second, the always manage to lose or misspend the fantastic treasures they find, on those rare occasions they don't manage to lose it during the course of the adventure. It's never an issue at all in Lord of the Rings. Offhand, I can't think of an example where money comes up in more than passing, but I'll admit to being more familiar with the Sword and Sorcery side of classic fantasy. It comes up in Final Fantasy only when it comes to equipment - which is usually 1-2 items (and the best are never purchasable) - and consumable items - which become trivially cheap almost immediately; in some of the games, even this is dispensed with. Characters are sometimes extremely independently wealthy (e.g. Edgar), yet their wealth is rarely if ever a 'resource' in game. Even in D&D's own licensed fiction, I can't actually think of an example where character wealth is an issue! Neither the Dragonlance heroes nor Drizzt and company, certainly the biggest names in D&D fiction, ever seem to either worry about money or have much of it, save in the form of land and title for some characters. In fact, outside D&D itself, and World of Warcraft - which, btw, still doesn't have as many subscribers as the best-selling FF game sold new copies, regardless of the secondary market; it's no good citing this as a 'knockout punch' for the popularity of the 'massive amounts of bling' model of RPG rewards, especially when all the other major pay MMORPGs sell less by a factor of ten -, I can't think of a SINGLE EXAMPLE of any fantasy media that would need character wealth modelled. :\ [/QUOTE]
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