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Experience Points and Leveling in an Adventure Path
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<blockquote data-quote="tomlib" data-source="post: 4484686" data-attributes="member: 76894"><p>I'm currently a player in the <em>Scales of War</em> and <em>Age of Worms</em> Adventure Paths and running my own game which essentially is an adventure path as well.</p><p> </p><p>Both my GMs for the published APs are concerned about the characters being the right levels for the adventures as we get to them. I've also noted this concern on the threads for other APs.</p><p> </p><p>For my own AP I don't even bother to calculate EP and simply level at the appropriate break points.</p><p> </p><p>I am somewhat concerned that my players find this inappropriate although no one has complained or even given me a hint that is the case. I think the advantages of doing it this way <strong>in a closed story arc campaign</strong> is that the players feel free to role-play out an encounter and avoid violence and that the leveling situation doesn't get out of whack with the adventure.</p><p> </p><p>The main disadvantage that I see is that the players might feel that their leveling is being unfairly controlled by me and not the game mechanics.</p><p> </p><p>Does anyone else have any thoughts on this?</p><p> </p><p>Tom</p></blockquote><p></p>
[QUOTE="tomlib, post: 4484686, member: 76894"] I'm currently a player in the [I]Scales of War[/I] and [I]Age of Worms[/I] Adventure Paths and running my own game which essentially is an adventure path as well. Both my GMs for the published APs are concerned about the characters being the right levels for the adventures as we get to them. I've also noted this concern on the threads for other APs. For my own AP I don't even bother to calculate EP and simply level at the appropriate break points. I am somewhat concerned that my players find this inappropriate although no one has complained or even given me a hint that is the case. I think the advantages of doing it this way [B]in a closed story arc campaign[/B] is that the players feel free to role-play out an encounter and avoid violence and that the leveling situation doesn't get out of whack with the adventure. The main disadvantage that I see is that the players might feel that their leveling is being unfairly controlled by me and not the game mechanics. Does anyone else have any thoughts on this? Tom [/QUOTE]
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