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Experience Points and Leveling in an Adventure Path
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<blockquote data-quote="fba827" data-source="post: 4484812" data-attributes="member: 807"><p>It all really depends on the particular players - different people react differently.</p><p></p><p>But a follow up question or two -- do the players already know that you're doing this? (i.e. you told them flat out, don't worry about exp. points, i'll just level you when it's approrpiate) Or do they think you are potentially keeping track of experience points yourself and that you'll let them know when they have enough to level (i.e. "don't worry about exp points, i'll let you know when you are ready to level)</p><p></p><p>there's a subtle difference between the two.</p><p></p><p>also, how many sessions/levels have passed so far (you said no one has complained or hinted at a complaint - just wondering if that's after 2 sessions or 10)</p><p></p><p></p><p>If everyone's mentality is that they are there for "group fun" than chances are they don't care.</p><p></p><p>I, personally, would have 0 problem with such a system. My only request (if I were your player) would be that you <u>be consistant</u> in the approximate number of encounters that it takes to go up each level (i.e. somewhere between 5 and 10 encounters each level, as opposed to 2 encounters then 20 encounters than 5 encounters between levels - that would just feel too arbitrary and sporadic).</p><p></p><p>Having said all that, going back to my original statement -- if no one has complained or hinted at a complaint, then chances are good that you are fine.</p></blockquote><p></p>
[QUOTE="fba827, post: 4484812, member: 807"] It all really depends on the particular players - different people react differently. But a follow up question or two -- do the players already know that you're doing this? (i.e. you told them flat out, don't worry about exp. points, i'll just level you when it's approrpiate) Or do they think you are potentially keeping track of experience points yourself and that you'll let them know when they have enough to level (i.e. "don't worry about exp points, i'll let you know when you are ready to level) there's a subtle difference between the two. also, how many sessions/levels have passed so far (you said no one has complained or hinted at a complaint - just wondering if that's after 2 sessions or 10) If everyone's mentality is that they are there for "group fun" than chances are they don't care. I, personally, would have 0 problem with such a system. My only request (if I were your player) would be that you [u]be consistant[/u] in the approximate number of encounters that it takes to go up each level (i.e. somewhere between 5 and 10 encounters each level, as opposed to 2 encounters then 20 encounters than 5 encounters between levels - that would just feel too arbitrary and sporadic). Having said all that, going back to my original statement -- if no one has complained or hinted at a complaint, then chances are good that you are fine. [/QUOTE]
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