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Experience Points and Leveling in an Adventure Path
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<blockquote data-quote="tomlib" data-source="post: 4485656" data-attributes="member: 76894"><p><strong>Thank You All</strong></p><p></p><p>Hey everyone,</p><p> </p><p>I appreciate the advice on this subject.</p><p> </p><p>It's a good idea to keep the encounter numbers about the same for an advancement and I do that as best I can.</p><p> </p><p>The players are aware of my system of not counting XP but leveling at the appropriate spot so that is not an issue.</p><p> </p><p>As to an Adventure Path having the "right" amount of XP to level properly. I appreciate the effort the module writer has to put in to make this happen but those pesky players sometimes throw in a monkey wrench by skipping entire sections of the module or resting and then coming back to find reinforcements making appropriate levelling very difficult even if the stated XP seems to be the perfect amount. In a lengthy AP this is an even bigger issue.</p><p> </p><p>As far as counting XP for negotiating out of a combat, I do that but sometimes the players just entirely skip a section. For example, my group recently came across an encampment of belligerent Blackscale Lizard Folk and simply decided to bypass them on their way to a bigger goal. So, that was more what I was talking about.</p><p> </p><p>I don't think anyone had major objections to my system so I think I'll keep using it.</p><p> </p><p>Thanks again and Happy Monster Slaying!</p></blockquote><p></p>
[QUOTE="tomlib, post: 4485656, member: 76894"] [b]Thank You All[/b] Hey everyone, I appreciate the advice on this subject. It's a good idea to keep the encounter numbers about the same for an advancement and I do that as best I can. The players are aware of my system of not counting XP but leveling at the appropriate spot so that is not an issue. As to an Adventure Path having the "right" amount of XP to level properly. I appreciate the effort the module writer has to put in to make this happen but those pesky players sometimes throw in a monkey wrench by skipping entire sections of the module or resting and then coming back to find reinforcements making appropriate levelling very difficult even if the stated XP seems to be the perfect amount. In a lengthy AP this is an even bigger issue. As far as counting XP for negotiating out of a combat, I do that but sometimes the players just entirely skip a section. For example, my group recently came across an encampment of belligerent Blackscale Lizard Folk and simply decided to bypass them on their way to a bigger goal. So, that was more what I was talking about. I don't think anyone had major objections to my system so I think I'll keep using it. Thanks again and Happy Monster Slaying! [/QUOTE]
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