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Experience points and leveling...
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<blockquote data-quote="mmu1" data-source="post: 720949" data-attributes="member: 319"><p>Well, I <em>am</em> criticising the 1d4 day method. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Anything that blatantly calls attention to the highly artificial and lacking in verisimilitude system of leveling up is a Bad Thing, in my opinion. If they have the free time, and they're normal human beings, the only thing adventurers should be interested in after barely getting out of some horrible place with their lives is thanking the gods, getting some rest and maybe recording it for posterity...</p><p></p><p>That, and there are many campaigns (like the aforementioned CotSQ) where and approach such as this simply doesn't work, because the players won't get 4 days of uniterrupted rest when they're camping in the Underdark, and more importantly, they're on a tight schedule to stop something horrible from happening - and the campaign is supposed to take them up <em>eight</em> levels.</p><p></p><p>Personally, I allow people to level up just about anywhere except in the middle of combat. I won't allow them to pick up skills they had no exposure to whatsoever (like someone deciding out of the blue they want Knowledge<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />lanes), wizards need to tell me what spells they're working on in advance, and spellcasters need to get a night of rest, as usual, to get use of their new slots - but other than that, pretty much anytime, anywhere.</p></blockquote><p></p>
[QUOTE="mmu1, post: 720949, member: 319"] Well, I [i]am[/i] criticising the 1d4 day method. ;) Anything that blatantly calls attention to the highly artificial and lacking in verisimilitude system of leveling up is a Bad Thing, in my opinion. If they have the free time, and they're normal human beings, the only thing adventurers should be interested in after barely getting out of some horrible place with their lives is thanking the gods, getting some rest and maybe recording it for posterity... That, and there are many campaigns (like the aforementioned CotSQ) where and approach such as this simply doesn't work, because the players won't get 4 days of uniterrupted rest when they're camping in the Underdark, and more importantly, they're on a tight schedule to stop something horrible from happening - and the campaign is supposed to take them up [i]eight[/i] levels. Personally, I allow people to level up just about anywhere except in the middle of combat. I won't allow them to pick up skills they had no exposure to whatsoever (like someone deciding out of the blue they want Knowledge:Planes), wizards need to tell me what spells they're working on in advance, and spellcasters need to get a night of rest, as usual, to get use of their new slots - but other than that, pretty much anytime, anywhere. [/QUOTE]
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