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Experience points and leveling...
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<blockquote data-quote="navriin" data-source="post: 722196" data-attributes="member: 1045"><p>I would prefer that time between levels be substational, about a year or so as well. I have a big problem with characters maing epic 'gods of the craft' levels by the time they are 24...something doesn't seem right about it.</p><p></p><p>Generally I advance NPC's a level per year, modified by how active they are, I eventually plan on having PC's level about once a game year as well, not so much as by an artificial rule requirement, but more because of their only being a few 'adventures' in any given year. If the world was dangerous enought to reach 20th level in a few years, it makes me wonder how the normal people survive at all.</p><p></p><p>Unfortunately, as I run a lot of modules atm, and they are basically BIG dungeon crawls, fast leveling is necessary without major modifications, but hopefully I'll have the time to craft my own scenarios again soon.</p></blockquote><p></p>
[QUOTE="navriin, post: 722196, member: 1045"] I would prefer that time between levels be substational, about a year or so as well. I have a big problem with characters maing epic 'gods of the craft' levels by the time they are 24...something doesn't seem right about it. Generally I advance NPC's a level per year, modified by how active they are, I eventually plan on having PC's level about once a game year as well, not so much as by an artificial rule requirement, but more because of their only being a few 'adventures' in any given year. If the world was dangerous enought to reach 20th level in a few years, it makes me wonder how the normal people survive at all. Unfortunately, as I run a lot of modules atm, and they are basically BIG dungeon crawls, fast leveling is necessary without major modifications, but hopefully I'll have the time to craft my own scenarios again soon. [/QUOTE]
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