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Experience points are too fiddly for me.
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<blockquote data-quote="Ratskinner" data-source="post: 6087074" data-attributes="member: 6688937"><p>I kinda feel like monsters should have both Level and XP, even if the level is only a "guideline" note. However, if the numbers work out for it, they could be the same. I wouldn't cry to see the XP table numbers loose a few powers of ten, either.</p><p></p><p>Hulk says "fractions bad" even decimals... If we need fractional XP values, then perhaps we should scale up the "unit" under consideration beyond just one monster. So, for instance. If one Goblin Warrior doesn't rate a full XP, maybe they come in packs of 2 or 3 that do. They wouldn't necessarily have to be all the same either. Maybe an Orc Warmaster is weak 4 XP threat, but he is a solid 5 when he brings his two Orc Thugs with him, especially since he has abilities that juice them up. Call them an Orc Warteam or something. Heck, a Kobold Battalion, might have 20 lousy individuals in it, but also have special "gang up" rules that make it a 10XP threat.</p><p></p><p>Generally though, if we're designing the monster from the start....why can't we just power him up or down to make the grade for a whole-number XP value? I just seriously doubt that any XP system will be soo amazingly accurate as to meaningfully differentiate between a 4.0 XP monster and a 4.2 XP monster. Surely the encounter or adventure design recommendations could include ranges. Some table or formula could inform the DM "A typical encounter for <type of party> will range between 25 and 30 XP worth of monsters. I guess I just don't see what's to be gained by fractional XP.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6087074, member: 6688937"] I kinda feel like monsters should have both Level and XP, even if the level is only a "guideline" note. However, if the numbers work out for it, they could be the same. I wouldn't cry to see the XP table numbers loose a few powers of ten, either. Hulk says "fractions bad" even decimals... If we need fractional XP values, then perhaps we should scale up the "unit" under consideration beyond just one monster. So, for instance. If one Goblin Warrior doesn't rate a full XP, maybe they come in packs of 2 or 3 that do. They wouldn't necessarily have to be all the same either. Maybe an Orc Warmaster is weak 4 XP threat, but he is a solid 5 when he brings his two Orc Thugs with him, especially since he has abilities that juice them up. Call them an Orc Warteam or something. Heck, a Kobold Battalion, might have 20 lousy individuals in it, but also have special "gang up" rules that make it a 10XP threat. Generally though, if we're designing the monster from the start....why can't we just power him up or down to make the grade for a whole-number XP value? I just seriously doubt that any XP system will be soo amazingly accurate as to meaningfully differentiate between a 4.0 XP monster and a 4.2 XP monster. Surely the encounter or adventure design recommendations could include ranges. Some table or formula could inform the DM "A typical encounter for <type of party> will range between 25 and 30 XP worth of monsters. I guess I just don't see what's to be gained by fractional XP. [/QUOTE]
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Experience points are too fiddly for me.
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