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Experience points are too fiddly for me.
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<blockquote data-quote="Lackhand" data-source="post: 6087222" data-attributes="member: 36160"><p>I'm not trying to be antagonistic, I'm genuinely curious: Why?</p><p>It seems like XP is a measure of how difficult a monster is. So is level to me; I can't figure out how I'd use them differently. Is it the scaling properties of XP (giving us an automatic rule for how monsters of different level combine in an "approximate budget")?</p><p>Is the difference that you want to use level as a measure of the monster's "tier" or "magnitude", as distinct from its actual difficulty to take down in a fight, or something?</p><p></p><p>Because I don't get it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I go back and forth on this myself!</p><p></p><p>An individual kobold is clearly not the equal of even a first level character; if you need 4 of them to be a "good challenge" for John Q Firstlevelfighter, then I have a hard time seeing that as anything other than a fractional level of 1/4.</p><p></p><p>Getting away from the clipping-error-near-0, we consider the difficulty between a level 10 monster and a level 10-and-one-half monster. There, I'm a lot more sympathetic to pleas of "guh. What the heck, man".</p><p></p><p>Previous editions had a chart of hit-dice-to-experience-points, with asterisks for added-difficulty-but-not-hit-dice.</p><p>I would kind of like that here; this is a level 10 monster, but due to its extra abilities and complexity, it gets an asterisk and _counts_ as two monster slots when you're setting up the encounter. It doesn't necessarily have higher hit points or attacks, though.</p><p>Anything not strong enough to earn that asterisk just doesn't get one, and gets cut down to fit in the box.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 6087222, member: 36160"] I'm not trying to be antagonistic, I'm genuinely curious: Why? It seems like XP is a measure of how difficult a monster is. So is level to me; I can't figure out how I'd use them differently. Is it the scaling properties of XP (giving us an automatic rule for how monsters of different level combine in an "approximate budget")? Is the difference that you want to use level as a measure of the monster's "tier" or "magnitude", as distinct from its actual difficulty to take down in a fight, or something? Because I don't get it :) I go back and forth on this myself! An individual kobold is clearly not the equal of even a first level character; if you need 4 of them to be a "good challenge" for John Q Firstlevelfighter, then I have a hard time seeing that as anything other than a fractional level of 1/4. Getting away from the clipping-error-near-0, we consider the difficulty between a level 10 monster and a level 10-and-one-half monster. There, I'm a lot more sympathetic to pleas of "guh. What the heck, man". Previous editions had a chart of hit-dice-to-experience-points, with asterisks for added-difficulty-but-not-hit-dice. I would kind of like that here; this is a level 10 monster, but due to its extra abilities and complexity, it gets an asterisk and _counts_ as two monster slots when you're setting up the encounter. It doesn't necessarily have higher hit points or attacks, though. Anything not strong enough to earn that asterisk just doesn't get one, and gets cut down to fit in the box. [/QUOTE]
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Experience points are too fiddly for me.
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