Experience Points & Going Down the 1st rd


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I would. He could have been brought back up at any time during the fight. If he wasn't, then it isn't his fault. 4e is built for that sort of possibility.
 


I always thought that was the usual rule. It just seems counter-intuitive.

I would. He could have been brought back up at any time during the fight. If he wasn't, then it isn't his fault. 4e is built for that sort of possibility.

Not really. He got hit with Drow poison, and the effect was that he remained unconscious for the duration of the encounter.
 
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Not really. He got hit with Drow poison, and the effect was that he remained unconscious for the duration of the encounter.

Then he suffered a direct effect of the encounter, and certainly deserves XP for it.

Admittedly, I tend to have the group share one unified XP total anyway. But even if I didn't, I would still definitely award xp to a character whose inaction in an encounter was caused by that encounter. Now, if what happened was that he got knocked out right away for no real reason, and then told people to not bother getting him back up, since he had to leave early or something... you might have more argument there.

But if part of the encounter removed him from play, and there was nothing really to be done about it, he certainly deserves the xp.

If the question is how this makes sense (assuming you view experience as lessons learned from actual contribution to battle, etc), then view it as putting in dedicated training after the frustration of being taken out by such crippling poison, and next time being ready for such a thing. Or any number of other explanations can do, honestly.
 

I agree, give him the XP. Getting hit with an attack like that is going to give him the experience of fighting that effect. Besides, isn't having to sit out a whole encounter unconscious bad enough? I'd be annoyed if something like that happened and I was a level behind the rest of my party the whole campaign.
 

Yeha. If I nearly got killed by drow poison, I'd count that as just as much of a learning experience (if not moreso!) than yet another all-or-nothing battle to the death. Give him the XP - he shouldn't be punished for poor luck or anything like that.

Hell, the poor player had to sit at the table while everyone else got to play. Denying him XP is just salt on the wound.
 

That's some insanely fast-acting drow poison right there. Usually you get a few saves to avoid the effects!

But yeah, of course the guy who got knocked out deserves the XP. He participated in the fight, even if it was just taking a poisoned arrow in the gut that could have hit someone else.

-O
 

Not giving him xp would be a total dick move for the reasons already stated so I won't repeat them and save bandwidth. It also opens up a HUGE can of worms in making a player feel unwelcome. Would you track to make sure different characters get hit with those xp-snatching effects evenly? The whole thing sounds like a recipe for losing players and making enemies.
 

When we switched to 4e, I switched to party xp rather than individual xp, so any xp earned by anyone during a session goes to the group. If people miss session, have characters die and make new ones, or jump into a campaign midway, they make a character at the level of the party so everything is equal.
 

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