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Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8254751" data-attributes="member: 82106"><p>Actually, the reason for the training rules, IMHO, has to do with troupe play (doesn't everything!). Imagine you were doing delves with a 5th level party. All of a sudden an ogre bashes in the skull of your doughty fighter dude. Maybe he didn't have great stats, maybe you really want to play a cleric, maybe you just don't have the 20,000 gp it would take to get him raised. So, you roll up a new dude, Jr the Cleric!</p><p></p><p>Well, if you go by the rules, then the next delve starts and Jr, a 1st level cleric, trundles around near the back of the party, keeping his head down, casting a CLW or Bless every so often. Maybe he even bravely skull bashes some minor enemy with his mace! Pretty soon the PCs slag a group of 5 ogres. These guys are worth (roughly) 300XP each, and this should be a 1:1 XP grant, as they are roughly equal to the party. So, 300XP, but wait! The ogres had treasure! I'm not going to try to derive the average treasure for 5 ogres, but suffice it to say that this is going to be a bunch. If the party is even marginally lucky they could get 10,000 GP worth. Our cleric is going to get 2000XP from this! BAM! he's second level.</p><p></p><p>So, training puts a bit of a roadblock on this. Lets say our brave cleric of Thor didn't really do a whole bunch of studly Thor stuff (he'd have been turned to hash if he had). So the GM can give him a '3' for RP, and all of a sudden he's not just racing ahead by a level every single time the party dives into the dungeon. This also encourages having henchmen, as they will get some of the XP which might otherwise be soaked (IE in this case Jr is going to stop getting XP at 1,501 XP, so he will lose something like 800XP). If he'd hired a spear chucker to come along, he could have got the same XP himself, but his henchdude would have also got 300 and some XP too. Pretty soon that spear chucker will be a studly level 2 spear chucker (fighter).</p><p></p><p>This may also encourage running a bigger 'stable' of PCs. Once Jr has topped out and gone out of circulation for 3 weeks, the player is probably going to role up another dude, or maybe he'll just run Spear Chucker as a lesser PC for a session or two; "Hey Chucky, why don't you go follow that wizard around and help him until I finish my prayers?"</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8254751, member: 82106"] Actually, the reason for the training rules, IMHO, has to do with troupe play (doesn't everything!). Imagine you were doing delves with a 5th level party. All of a sudden an ogre bashes in the skull of your doughty fighter dude. Maybe he didn't have great stats, maybe you really want to play a cleric, maybe you just don't have the 20,000 gp it would take to get him raised. So, you roll up a new dude, Jr the Cleric! Well, if you go by the rules, then the next delve starts and Jr, a 1st level cleric, trundles around near the back of the party, keeping his head down, casting a CLW or Bless every so often. Maybe he even bravely skull bashes some minor enemy with his mace! Pretty soon the PCs slag a group of 5 ogres. These guys are worth (roughly) 300XP each, and this should be a 1:1 XP grant, as they are roughly equal to the party. So, 300XP, but wait! The ogres had treasure! I'm not going to try to derive the average treasure for 5 ogres, but suffice it to say that this is going to be a bunch. If the party is even marginally lucky they could get 10,000 GP worth. Our cleric is going to get 2000XP from this! BAM! he's second level. So, training puts a bit of a roadblock on this. Lets say our brave cleric of Thor didn't really do a whole bunch of studly Thor stuff (he'd have been turned to hash if he had). So the GM can give him a '3' for RP, and all of a sudden he's not just racing ahead by a level every single time the party dives into the dungeon. This also encourages having henchmen, as they will get some of the XP which might otherwise be soaked (IE in this case Jr is going to stop getting XP at 1,501 XP, so he will lose something like 800XP). If he'd hired a spear chucker to come along, he could have got the same XP himself, but his henchdude would have also got 300 and some XP too. Pretty soon that spear chucker will be a studly level 2 spear chucker (fighter). This may also encourage running a bigger 'stable' of PCs. Once Jr has topped out and gone out of circulation for 3 weeks, the player is probably going to role up another dude, or maybe he'll just run Spear Chucker as a lesser PC for a session or two; "Hey Chucky, why don't you go follow that wizard around and help him until I finish my prayers?" [/QUOTE]
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