Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 8254871" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>We tried the "training for your level" thing for a while. It bugged us. Not the cost or time, just the idea that an adventurer would need to stop adventuring and "attend school" in order to get better just made no sense to us. It's like someone being in the military, going into a war zone, fighting off the enemy, saving dozens of lives, gathering vital intel and then having to fly back home to take a 6 page test that includes a written essay in order to get promoted. LOL!</p><p></p><p>But all the rest? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Yup. Makes sense and I like (and use) it! Mind you, it's a bit different as I use primarily Hackmaster 4th Edition (the 1e/2e hybrid...not the latest 'new' system).</p><p></p><p>Oh, and why do people always jump to "GASP! SLAVERY!??!!" when "...or creatures sold" comes up? I'm not going to comment on my theory, but I will say this: are these not also creatures... chickens, guard dogs, horses, wolf pups, bear cubs, monkey's, dragon eggs, griffin eggs, etc? I mean, once you defeat the evil Black Heart Bandit Gang what are you going to do with the 14 riding horses, 3 war horses, 6 guard dogs, 23 chickens, 3 cows and that strange monkey with the big eyes that always give you a head ache when you look at it? Sell them, of course! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>For the Record: In 5e I award only 1/3 to 1/2 (<em>maybe</em> 1/1...maybe...) for defeating monsters, but I award 1:1 XP:GP for treasure recovered/gained. This puts the focus for the players on "lets 'win'..." and not "lets kill it...". When the Fighter can hack for XP, and the Thief can steal for XP, both "win" by doing what they do best. Nobody feels like they have to "ignore their class focus and just kill stuff" in order to advance in level. I think the XP:GP is the <em>BEST </em>way to handle xp in a D&D-style game.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8254871, member: 45197"] Hiya! We tried the "training for your level" thing for a while. It bugged us. Not the cost or time, just the idea that an adventurer would need to stop adventuring and "attend school" in order to get better just made no sense to us. It's like someone being in the military, going into a war zone, fighting off the enemy, saving dozens of lives, gathering vital intel and then having to fly back home to take a 6 page test that includes a written essay in order to get promoted. LOL! But all the rest? :) Yup. Makes sense and I like (and use) it! Mind you, it's a bit different as I use primarily Hackmaster 4th Edition (the 1e/2e hybrid...not the latest 'new' system). Oh, and why do people always jump to "GASP! SLAVERY!??!!" when "...or creatures sold" comes up? I'm not going to comment on my theory, but I will say this: are these not also creatures... chickens, guard dogs, horses, wolf pups, bear cubs, monkey's, dragon eggs, griffin eggs, etc? I mean, once you defeat the evil Black Heart Bandit Gang what are you going to do with the 14 riding horses, 3 war horses, 6 guard dogs, 23 chickens, 3 cows and that strange monkey with the big eyes that always give you a head ache when you look at it? Sell them, of course! ;) For the Record: In 5e I award only 1/3 to 1/2 ([I]maybe[/I] 1/1...maybe...) for defeating monsters, but I award 1:1 XP:GP for treasure recovered/gained. This puts the focus for the players on "lets 'win'..." and not "lets kill it...". When the Fighter can hack for XP, and the Thief can steal for XP, both "win" by doing what they do best. Nobody feels like they have to "ignore their class focus and just kill stuff" in order to advance in level. I think the XP:GP is the [I]BEST [/I]way to handle xp in a D&D-style game. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters
Top