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Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8254953" data-attributes="member: 82106"><p>Right, instead leveling becomes more a signifier of the PCs progress in their narrative. First they start out as some locals handling some minor local threat, then they gradually progress to bigger and bigger stuff, based on a sort of natural story line. Instead of everything being motivated by 'moar loot' it is motivated by the actual character traits of the PCs. They defend their village because it is their home. They overthrow the evil warlord because he is unjust and threatens their home. They march out to the Ogre Hills and put paid to some ogres because they killed their friends. Etc. You can get more creative than that too. </p><p></p><p>I like to use a sort of reverse concept. The player specifies some sort of goal, "get the magic sword" and when they accomplish that, they have leveled up. As GM I can always insure that there's some drama and action involved in that. Maybe sometimes the characters fail, so they may end up needing to go do something else instead, though usually if it is appropriate you can find some alternate leveling logic, like finding a mentor or being exposed to weird magical effects.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8254953, member: 82106"] Right, instead leveling becomes more a signifier of the PCs progress in their narrative. First they start out as some locals handling some minor local threat, then they gradually progress to bigger and bigger stuff, based on a sort of natural story line. Instead of everything being motivated by 'moar loot' it is motivated by the actual character traits of the PCs. They defend their village because it is their home. They overthrow the evil warlord because he is unjust and threatens their home. They march out to the Ogre Hills and put paid to some ogres because they killed their friends. Etc. You can get more creative than that too. I like to use a sort of reverse concept. The player specifies some sort of goal, "get the magic sword" and when they accomplish that, they have leveled up. As GM I can always insure that there's some drama and action involved in that. Maybe sometimes the characters fail, so they may end up needing to go do something else instead, though usually if it is appropriate you can find some alternate leveling logic, like finding a mentor or being exposed to weird magical effects. [/QUOTE]
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Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters
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