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Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8255193" data-attributes="member: 82106"><p>Who says I play 5e? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>As I said though, the problem then is still the HUGE amount more gold you need than what you get. A 5th level monster would net a 5th level PC a few 100 gold, by the treasure tables. By the time you have the XP needed for 6th level (maybe 30,000) you would have, lets say, 25,000 GP (because most XP comes from GP). So, what does it cost to advance? 7,000 GP for training. So that isn't so bad. It might work. By 1e rules it takes (average) 2.5 x 1,500 x 6 = 22,500 GP for the training. If you had no other expenses or desire for any other things that gold might do, it might barely work. If your GM isn't nice to you and rates your RP a 4 at some point, you will be completely broke and spending a really long time scrounging gold without XP at all. For some classes and level ranges things don't really work at all.</p><p></p><p>That alone makes me think that the whole different XP charts thing was pretty much a boondoggle. Since the provision of XP and costs of training don't vary, the XP progression really should not either. In fact the idea that the XP charts 'balance' the classes doesn't hold water either, since the more powerful classes often get to progress FASTER. This is particularly true at higher levels, but basically there seems no rhyme or reason to it. Progression is whatever the guy who originally wrote the class thought it should be, and they are all over the place.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8255193, member: 82106"] Who says I play 5e? ;) As I said though, the problem then is still the HUGE amount more gold you need than what you get. A 5th level monster would net a 5th level PC a few 100 gold, by the treasure tables. By the time you have the XP needed for 6th level (maybe 30,000) you would have, lets say, 25,000 GP (because most XP comes from GP). So, what does it cost to advance? 7,000 GP for training. So that isn't so bad. It might work. By 1e rules it takes (average) 2.5 x 1,500 x 6 = 22,500 GP for the training. If you had no other expenses or desire for any other things that gold might do, it might barely work. If your GM isn't nice to you and rates your RP a 4 at some point, you will be completely broke and spending a really long time scrounging gold without XP at all. For some classes and level ranges things don't really work at all. That alone makes me think that the whole different XP charts thing was pretty much a boondoggle. Since the provision of XP and costs of training don't vary, the XP progression really should not either. In fact the idea that the XP charts 'balance' the classes doesn't hold water either, since the more powerful classes often get to progress FASTER. This is particularly true at higher levels, but basically there seems no rhyme or reason to it. Progression is whatever the guy who originally wrote the class thought it should be, and they are all over the place. [/QUOTE]
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