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Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters
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<blockquote data-quote="Oofta" data-source="post: 8255543" data-attributes="member: 6801845"><p>It's been a long time since 1E and it's ... creative ... approach to rules. I will say that I have to laugh now and then when people complain about rules in the current edition not being entirely clear. Y'all have no clue.</p><p></p><p>But back to the typical rambling OP <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I don't use XP and haven't for a couple decades now and I'm not about to look back. To me, any rules for XP are always going to be arbitrary whether that means only counting XP for monsters killed, bypassed, gold or magical items. The reason we have character levels is to have PC growth and to tell different aspects of a story.</p><p></p><p>Motivations for the PCs vary depending on campaign and tone. Sometimes it's to save the town and then the valley and then the kingdom or region. Other times it's because the PC is curious what's over the next hill and having fun amassing a fortune. By not using XP it's not about being a murder hobo that has to ask the DM if we could pretty please just hunt down a few monsters for the sole purpose of gaining a level because we only need another 50 XP to go up a level.</p><p></p><p>If decisions are made based on PC motivations and what makes sense to the character instead of the player trying to get to the next level, I think the game tends to focus more on story and immersion. Besides, I don't want (or need) a meta-game carrot to entice the players into certain activities. That's what Blarg the Destroyer threatening the PC's home base is for.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8255543, member: 6801845"] It's been a long time since 1E and it's ... creative ... approach to rules. I will say that I have to laugh now and then when people complain about rules in the current edition not being entirely clear. Y'all have no clue. But back to the typical rambling OP ;) I don't use XP and haven't for a couple decades now and I'm not about to look back. To me, any rules for XP are always going to be arbitrary whether that means only counting XP for monsters killed, bypassed, gold or magical items. The reason we have character levels is to have PC growth and to tell different aspects of a story. Motivations for the PCs vary depending on campaign and tone. Sometimes it's to save the town and then the valley and then the kingdom or region. Other times it's because the PC is curious what's over the next hill and having fun amassing a fortune. By not using XP it's not about being a murder hobo that has to ask the DM if we could pretty please just hunt down a few monsters for the sole purpose of gaining a level because we only need another 50 XP to go up a level. If decisions are made based on PC motivations and what makes sense to the character instead of the player trying to get to the next level, I think the game tends to focus more on story and immersion. Besides, I don't want (or need) a meta-game carrot to entice the players into certain activities. That's what Blarg the Destroyer threatening the PC's home base is for. [/QUOTE]
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