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Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters
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<blockquote data-quote="Warpiglet-7" data-source="post: 8255596" data-attributes="member: 7025282"><p>I too played mostly 1e into the late 90s. I had so much fun...</p><p></p><p>what people find poor design was fine for me...for years.</p><p></p><p>man we lusted for gold—-it mattered. When you got a treasure it was exciting. Not only did it help advance you, but you needed it!</p><p></p><p>I am playing 5e. It’s my second favorite iteration of D&D. Heck, some things are perhaps the best for me.</p><p></p><p>but overall I am missing the old motivations. I honestly don’t care about treasure much anymore in 5e. I don’t always fight for my share....probably not religious about writing it all down—-magic or useful items excepted.</p><p></p><p>I am not debating what is smoother. I find the focus on smooth and good design at times supersede what is “fun.” (For me).</p><p></p><p>the feeling of getting a trove in 1e is just gone from 5e and some who did not play 1e probably cant relate. Only natural.</p><p></p><p>My group is all in for 5e. I am really thinking about playing some 1e again, however. No law against being in a 5e and 1e campaign simultaneously.</p><p></p><p>they scratch different itches for me. But we never felt like it was a problem in 1e. Like others we also did what seemed right.</p><p></p><p>on a long adventure the DM might say that stopping to train was not necessary “this time” if we were in the wilds. It was a quest!</p><p></p><p>I don’t even think Gygax would have disagreed.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8255596, member: 7025282"] I too played mostly 1e into the late 90s. I had so much fun... what people find poor design was fine for me...for years. man we lusted for gold—-it mattered. When you got a treasure it was exciting. Not only did it help advance you, but you needed it! I am playing 5e. It’s my second favorite iteration of D&D. Heck, some things are perhaps the best for me. but overall I am missing the old motivations. I honestly don’t care about treasure much anymore in 5e. I don’t always fight for my share....probably not religious about writing it all down—-magic or useful items excepted. I am not debating what is smoother. I find the focus on smooth and good design at times supersede what is “fun.” (For me). the feeling of getting a trove in 1e is just gone from 5e and some who did not play 1e probably cant relate. Only natural. My group is all in for 5e. I am really thinking about playing some 1e again, however. No law against being in a 5e and 1e campaign simultaneously. they scratch different itches for me. But we never felt like it was a problem in 1e. Like others we also did what seemed right. on a long adventure the DM might say that stopping to train was not necessary “this time” if we were in the wilds. It was a quest! I don’t even think Gygax would have disagreed. [/QUOTE]
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Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters
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