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Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8255734" data-attributes="member: 82106"><p>I think the ACTUAL SOP in the groups I ran, and pretty much in the ones I played in, was to tally combat XP on the fly. Then at the end of the 'delve' treasure XP would be tallied up based on the shares earned. Lets say you were a brand new fighter, you could earn up to 4000XP (one point short of 3rd level) at that point, and any excess to that would be lost. You would then level up to level 2, and any more XP earned in the next adventure would put you over the top (and now you could earn up to one point short of 5th, at most). Any actual leveling always happened 'in town', or at the very least in a 'safe base' of some sort. Some DMs had various rules about things like getting new spells for Magic Users (maybe you had to get them from your master or another higher level M.U. unless you wanted to pay to do research, and that required an actual library). Other than that, maybe a fairly well-secured base camp would suffice, and the actual leveling process wasn't generally delayed. I don't recall any DM who did more than toy with the training rule in practice. It just wasn't that much fun. I also don't recall that most campaigns had anything like the amounts of treasure that the treasure tables implied. Hiring people, supplies, taxes, spell components, etc. would all suck up lots of money anyway. </p><p></p><p>In any case, I don't recall our higher level PCs really caring too much about piles of money. Most of them were fairly rich, and getting cash wasn't usually the big issue. Really expensive items and such were not really feasible to make anyway, and buying them was not something our groups usually thought was likely to work, except maybe if you wanted some pretty trivial item. Most wealth was in items, land, etc. anyway, and we all just did trades. By the time you were 9th level or so you could pretty much be assumed to have whatever mundane 'stuff', ordinary hirelings, etc. made sense logistically, the money was just not worth tracking.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8255734, member: 82106"] I think the ACTUAL SOP in the groups I ran, and pretty much in the ones I played in, was to tally combat XP on the fly. Then at the end of the 'delve' treasure XP would be tallied up based on the shares earned. Lets say you were a brand new fighter, you could earn up to 4000XP (one point short of 3rd level) at that point, and any excess to that would be lost. You would then level up to level 2, and any more XP earned in the next adventure would put you over the top (and now you could earn up to one point short of 5th, at most). Any actual leveling always happened 'in town', or at the very least in a 'safe base' of some sort. Some DMs had various rules about things like getting new spells for Magic Users (maybe you had to get them from your master or another higher level M.U. unless you wanted to pay to do research, and that required an actual library). Other than that, maybe a fairly well-secured base camp would suffice, and the actual leveling process wasn't generally delayed. I don't recall any DM who did more than toy with the training rule in practice. It just wasn't that much fun. I also don't recall that most campaigns had anything like the amounts of treasure that the treasure tables implied. Hiring people, supplies, taxes, spell components, etc. would all suck up lots of money anyway. In any case, I don't recall our higher level PCs really caring too much about piles of money. Most of them were fairly rich, and getting cash wasn't usually the big issue. Really expensive items and such were not really feasible to make anyway, and buying them was not something our groups usually thought was likely to work, except maybe if you wanted some pretty trivial item. Most wealth was in items, land, etc. anyway, and we all just did trades. By the time you were 9th level or so you could pretty much be assumed to have whatever mundane 'stuff', ordinary hirelings, etc. made sense logistically, the money was just not worth tracking. [/QUOTE]
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