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Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters
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<blockquote data-quote="Helldritch" data-source="post: 8257200" data-attributes="member: 6855114"><p>Only a few things would make a wizard die fast.</p><p>Beholders</p><p>Rakshasa</p><p>Mind Flayers (as psionic was not magic...)</p><p>A high level fighter</p><p>A cleric with a nice dispel magic (no more protections)</p><p>A lich or Archmage with spell reflection or Mordenkainen's disjunction. </p><p>A group of adventurers</p><p>And...</p><p>The Crazed Kobold Corps. (Be very wary of them!)</p><p></p><p>Over the years, I have killed my share of "unkillable" wizards and groups. Sometimes with NPCs and monsters that were way lower than the "supposedly" invicible characters. </p><p></p><p>And magic items were there exactly to give the fighter a "fighting" chance to shine in the group. Magic items were not common, but could be found in enough amount to give a 12th level figther an average AC of -2 for 3 attacks and 1 for the rest of the attacks (Plate +2 and Shield +2 would be good). Then add a ring +2 and the AC is now -6/-1. Nah... the fighter was the shmook you seem to think he was. And with a flying potion he could reach your friendly wizard. And with a mere 11 of intelligence, your lowly 15th fighter had a 55% chance to know, yep, know the exact location of your invisible flying wizard. The higher the HD/Level, The higher the chance. Even at 12th level he'll have 25%. And once spotted/attacked, he only suffers a -4 to hit. And the rule do say that once attacked, the creature can always defend/attack the invisible creature albeit with a penalty to hit. Invisibility was not the perfect thing most people make it to be. (for the invisibility, DMG1e p.60). Many DM ignored this rule and that table.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8257200, member: 6855114"] Only a few things would make a wizard die fast. Beholders Rakshasa Mind Flayers (as psionic was not magic...) A high level fighter A cleric with a nice dispel magic (no more protections) A lich or Archmage with spell reflection or Mordenkainen's disjunction. A group of adventurers And... The Crazed Kobold Corps. (Be very wary of them!) Over the years, I have killed my share of "unkillable" wizards and groups. Sometimes with NPCs and monsters that were way lower than the "supposedly" invicible characters. And magic items were there exactly to give the fighter a "fighting" chance to shine in the group. Magic items were not common, but could be found in enough amount to give a 12th level figther an average AC of -2 for 3 attacks and 1 for the rest of the attacks (Plate +2 and Shield +2 would be good). Then add a ring +2 and the AC is now -6/-1. Nah... the fighter was the shmook you seem to think he was. And with a flying potion he could reach your friendly wizard. And with a mere 11 of intelligence, your lowly 15th fighter had a 55% chance to know, yep, know the exact location of your invisible flying wizard. The higher the HD/Level, The higher the chance. Even at 12th level he'll have 25%. And once spotted/attacked, he only suffers a -4 to hit. And the rule do say that once attacked, the creature can always defend/attack the invisible creature albeit with a penalty to hit. Invisibility was not the perfect thing most people make it to be. (for the invisibility, DMG1e p.60). Many DM ignored this rule and that table. [/QUOTE]
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