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Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters
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<blockquote data-quote="JiffyPopTart" data-source="post: 8260694" data-attributes="member: 4881"><p>If a character dies the player making a new character has two options.....they can leave all the equipment behind to the party treasure pool, in which case the new character comes into play without anything other than starting equipment regardless of their level. Alternately they can do a "viking funeral" in which case they are buried with their equipment and their share of the party loot, in which case the new character can come into play with equipment appropriate to their level.</p><p></p><p>A retiring character is treated the same way.</p><p></p><p>A player leaving the campaign (which is rare we have a steady group of friends who have been playing since 3e was shiney new) puts their character on off-camera hold with their equipment intact. If they can come back for a one off session now and then they play the same character levelled up to where the rest of the party currently is.</p><p></p><p>The biggest use of party gold is buying spells for the wizards that will help in upcoming missions, getting consumables like potions or healing scrolls, or even party use items like bags of holding and such. In the rare moment a character is 2 or 3 magic items behind everyone else we might go look to get them something appropriate....however all the GMs at my table tend to de out magic items fairly amongst the players to keep everyone even.</p><p></p><p>So, in your example of finding a Holy Avenger...in my group it would be blatantly obvious that was seeded in the treasure for the paladin...so nobody would put any claim on it. The one notable example I can think of is my Kensai Monk who has been dedicated in-game to finding one as a life quest. If the HA turned up I would most certainly claim it along side the paladin, but only because ive been heavily roleplaying the hunt for one.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8260694, member: 4881"] If a character dies the player making a new character has two options.....they can leave all the equipment behind to the party treasure pool, in which case the new character comes into play without anything other than starting equipment regardless of their level. Alternately they can do a "viking funeral" in which case they are buried with their equipment and their share of the party loot, in which case the new character can come into play with equipment appropriate to their level. A retiring character is treated the same way. A player leaving the campaign (which is rare we have a steady group of friends who have been playing since 3e was shiney new) puts their character on off-camera hold with their equipment intact. If they can come back for a one off session now and then they play the same character levelled up to where the rest of the party currently is. The biggest use of party gold is buying spells for the wizards that will help in upcoming missions, getting consumables like potions or healing scrolls, or even party use items like bags of holding and such. In the rare moment a character is 2 or 3 magic items behind everyone else we might go look to get them something appropriate....however all the GMs at my table tend to de out magic items fairly amongst the players to keep everyone even. So, in your example of finding a Holy Avenger...in my group it would be blatantly obvious that was seeded in the treasure for the paladin...so nobody would put any claim on it. The one notable example I can think of is my Kensai Monk who has been dedicated in-game to finding one as a life quest. If the HA turned up I would most certainly claim it along side the paladin, but only because ive been heavily roleplaying the hunt for one. [/QUOTE]
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Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters
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