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Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters
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<blockquote data-quote="Helpful NPC Thom" data-source="post: 8354647" data-attributes="member: 7031378"><p>Modern trends in game design have realized that what you reward with XP is what you get more of. If you reward XP for treasure gained, you'll get players who strip every monster for loot and filch the paintings off the walls. If you give them XP for killing monsters, they murder everything. You'll create more of what you subsidize, as the old economics adage states. Triggering XP rewards for specific actions ensures that players will perform those actions.</p><p></p><p>If you want more roleplay, I suggest giving players XP rewards for playing to their BIFTs. A rough guideline might be to offer them a fraction of their total needed XP to level up for "roleplaying," with the caveats that they can only trigger these every so often.</p></blockquote><p></p>
[QUOTE="Helpful NPC Thom, post: 8354647, member: 7031378"] Modern trends in game design have realized that what you reward with XP is what you get more of. If you reward XP for treasure gained, you'll get players who strip every monster for loot and filch the paintings off the walls. If you give them XP for killing monsters, they murder everything. You'll create more of what you subsidize, as the old economics adage states. Triggering XP rewards for specific actions ensures that players will perform those actions. If you want more roleplay, I suggest giving players XP rewards for playing to their BIFTs. A rough guideline might be to offer them a fraction of their total needed XP to level up for "roleplaying," with the caveats that they can only trigger these every so often. [/QUOTE]
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Experience Points & Leveling: A Brief Primer on XP in the 1e DMG, and Why It Still Matters
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