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Experience Points: The Good, The Bad, and The Ugly
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<blockquote data-quote="Irda Ranger" data-source="post: 4711196" data-attributes="member: 1003"><p>UPDATE: This post has been edited to remove "dry sarcasm" that came across as "tense attacks". My apologies for my part in any confusion.</p><p></p><p></p><p></p><p>This is a 'Good', not a 'Bad'. Limited-scope XP keeps the players focused on why everyone's at the table. The guy who is spending all his time on XP farming while everyone else watches is the Bad.</p><p> </p><p></p><p>Only if you let it. This is like saying saliva is bad because you can spit on people with it. Clearly that's a problem with the spitter, not the spit. Same for XP. Any alternative system would probably be likewise abusable by rude individuals.</p><p></p><p></p><p></p><p>And therefore they shouldn't use them. Using the wrong tool for the job in not the tool's fault.</p><p></p><p></p><p></p><p>Not necessarily. I've played RPGs that need 10 XP to advance between each level, across all levels of the game. To the extent any game uses "too much" XP that's a problem with the game's design, not a problem inherent in an XP-based leveling system.</p><p></p><p></p><p> </p><p>Eh. It really doesn't get any easier than two-function math (add, subtract). I really don't have much sympathy for something that a $4 calculator from Rite-Aid can make easier if the pencil & paper method is problematic for some reason.</p><p></p><p></p><p></p><p>No D&D-like game will ever be perfectly balanced. Only games with perfectly even sides (like chess or checkers) are "really balanced." </p><p></p><p>Further, I don't see how XP is the problem here. If 4E is "imperfect" the problem is most proximately caused by power and feat design (and most easily fixed by addressing power and feat design, not XP).</p><p></p><p></p><p></p><p>As opposed to what? Your post suggests that both "leveling" and "free form point buy" systems are equally problematic, but this is not the case. Leveling systems are far more easily to balance than "free form" ones.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4711196, member: 1003"] UPDATE: This post has been edited to remove "dry sarcasm" that came across as "tense attacks". My apologies for my part in any confusion. This is a 'Good', not a 'Bad'. Limited-scope XP keeps the players focused on why everyone's at the table. The guy who is spending all his time on XP farming while everyone else watches is the Bad. Only if you let it. This is like saying saliva is bad because you can spit on people with it. Clearly that's a problem with the spitter, not the spit. Same for XP. Any alternative system would probably be likewise abusable by rude individuals. And therefore they shouldn't use them. Using the wrong tool for the job in not the tool's fault. Not necessarily. I've played RPGs that need 10 XP to advance between each level, across all levels of the game. To the extent any game uses "too much" XP that's a problem with the game's design, not a problem inherent in an XP-based leveling system. Eh. It really doesn't get any easier than two-function math (add, subtract). I really don't have much sympathy for something that a $4 calculator from Rite-Aid can make easier if the pencil & paper method is problematic for some reason. No D&D-like game will ever be perfectly balanced. Only games with perfectly even sides (like chess or checkers) are "really balanced." Further, I don't see how XP is the problem here. If 4E is "imperfect" the problem is most proximately caused by power and feat design (and most easily fixed by addressing power and feat design, not XP). As opposed to what? Your post suggests that both "leveling" and "free form point buy" systems are equally problematic, but this is not the case. Leveling systems are far more easily to balance than "free form" ones. [/QUOTE]
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