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Experience Points: The Good, The Bad, and The Ugly
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<blockquote data-quote="Wik" data-source="post: 4711965" data-attributes="member: 40177"><p>Well, as I said in my OP, you were free to disagree. Of course, my post was my point of view (obviously) - others might not see it as so. I didn't feel the need to state that everything is subjective. I felt it was obvious.</p><p></p><p></p><p></p><p>Sure. But I wasn't really expecting people to take my statement to it's illogical conclusion. To use D&D as an example (note: I'm only using D&D because it's the most well-known system... this isn't an attack on that game at all!), in 4e, XP is rewarded for killing monsters, completing skill challenges, and completing quests. Which is pretty good. However, it is not rewarded for on-the-fly negotiation with NPCs, the gathering of information (unless that's part of a skill challenge), or exploration of the dungeon - among many other things.</p><p></p><p>Now, I dunno about you, but when I play D&D, I kind of think role-playing with NPCs, learning about the game world, and exploring the adventure setting are a huge part of the game. And they are. But XP is not rewarded for those actions in the RAW.</p><p></p><p>By the way, 4e is actually the best D&D in terms of XP. In 2e, you had an XP system that did not mesh at all with the game as presented. In 2e, you only got XP for killing monsters, though there were optional "Story awards". Since the game presented a huge Role-playing focus that encouraged creative problem solving instead of just "hack and slash", it was kind of weird. </p><p></p><p></p><p></p><p>Well, I already explained why I think XP can be a problem already. As for why I dislike D&D not granting XP for social interactions... well, because I'm not playing Diablo. I think one of the great things about the game is the role-playing aspect... and the game should do everything it can to encourage that. And there's really no reason why D&D (or any other RPG) shouldn't encourage RP. </p><p></p><p>***</p><p></p><p>For what it's worth, one of the reasons I posted this was because there ARE XP-less systems out there. I just created an XP-less system, and while it's not fully complete yet (it was for the Conjunction design contest, so I had limited time to design), it does many of the things (not all) that I find XP systems have a bit of a problem with. </p><p></p><p>(of course, that's not to say it's perfect in any sense; it has it's fair share of problems!)</p><p></p><p>I can only think of a few XP-less systems out there (Call of Cthulu was XP-less, wasn't it?), and from what I know of them, their metagame is considerably different than XP-based games.</p></blockquote><p></p>
[QUOTE="Wik, post: 4711965, member: 40177"] Well, as I said in my OP, you were free to disagree. Of course, my post was my point of view (obviously) - others might not see it as so. I didn't feel the need to state that everything is subjective. I felt it was obvious. Sure. But I wasn't really expecting people to take my statement to it's illogical conclusion. To use D&D as an example (note: I'm only using D&D because it's the most well-known system... this isn't an attack on that game at all!), in 4e, XP is rewarded for killing monsters, completing skill challenges, and completing quests. Which is pretty good. However, it is not rewarded for on-the-fly negotiation with NPCs, the gathering of information (unless that's part of a skill challenge), or exploration of the dungeon - among many other things. Now, I dunno about you, but when I play D&D, I kind of think role-playing with NPCs, learning about the game world, and exploring the adventure setting are a huge part of the game. And they are. But XP is not rewarded for those actions in the RAW. By the way, 4e is actually the best D&D in terms of XP. In 2e, you had an XP system that did not mesh at all with the game as presented. In 2e, you only got XP for killing monsters, though there were optional "Story awards". Since the game presented a huge Role-playing focus that encouraged creative problem solving instead of just "hack and slash", it was kind of weird. Well, I already explained why I think XP can be a problem already. As for why I dislike D&D not granting XP for social interactions... well, because I'm not playing Diablo. I think one of the great things about the game is the role-playing aspect... and the game should do everything it can to encourage that. And there's really no reason why D&D (or any other RPG) shouldn't encourage RP. *** For what it's worth, one of the reasons I posted this was because there ARE XP-less systems out there. I just created an XP-less system, and while it's not fully complete yet (it was for the Conjunction design contest, so I had limited time to design), it does many of the things (not all) that I find XP systems have a bit of a problem with. (of course, that's not to say it's perfect in any sense; it has it's fair share of problems!) I can only think of a few XP-less systems out there (Call of Cthulu was XP-less, wasn't it?), and from what I know of them, their metagame is considerably different than XP-based games. [/QUOTE]
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