Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Experience Points: The Good, The Bad, and The Ugly
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 4712123" data-attributes="member: 40177"><p>I'm not a huge fan of disecting someone's post, because I always read a sort of "passive agressive" tone when it's done. So, let me say (to both you, Lane, and Irda above) that I just think there's a lot to address here, and I mean no disrespect by doing this. (it could also be that I'm the only one who feels this way when a thread is disected; if that's the case, feel free to ignore me!)</p><p></p><p></p><p></p><p>Well, I've actually played in one of Blarg's tables that used this rule - and it works really well in play. It freed up our characters, since we got NO reward for what our characters did in play. Which meant we were free to do whatever the hell we pleased and act in character - while encouraging the PLAYERS to accept certain table rules. Bringing snacks, for example, gained XP if I recall, as did contributing to the campaign development and just generally having fun. I liked the system, and I should adopt something like it one of these days. </p><p></p><p></p><p></p><p>Right now, I'm using RAW, but I plan on changing it a bit eventually. The big problem with changing a rule in the middle of a campaign is that it can seem unfair to the players. I have been slowly changing the way the game plays, now that I'm more comfortable with 4e, and my group is responding to it well.</p><p></p><p></p><p></p><p>You know, I've noticed that too. Though, in earlier editions, I've found that even if everyone had more or less the same XP totals, SOMEONE was pretty close to "bumping" (due to different XP requirements per class). </p><p></p><p></p><p></p><p>Hunh. I never really considered this. A sort of "bookkeeping phase" within the regular campaign. It makes sense. My problem has always been that one or two players are very quick at levelling (I am, as well), while another one or two will spend HOURS flipping through books and feat choices to level up. And, as I said above, the necessities of the game force the players to level up sometime during the session, not off-session. I've actually carried on with the adventure while one character levelled up, simply because everyone else was bored.</p></blockquote><p></p>
[QUOTE="Wik, post: 4712123, member: 40177"] I'm not a huge fan of disecting someone's post, because I always read a sort of "passive agressive" tone when it's done. So, let me say (to both you, Lane, and Irda above) that I just think there's a lot to address here, and I mean no disrespect by doing this. (it could also be that I'm the only one who feels this way when a thread is disected; if that's the case, feel free to ignore me!) Well, I've actually played in one of Blarg's tables that used this rule - and it works really well in play. It freed up our characters, since we got NO reward for what our characters did in play. Which meant we were free to do whatever the hell we pleased and act in character - while encouraging the PLAYERS to accept certain table rules. Bringing snacks, for example, gained XP if I recall, as did contributing to the campaign development and just generally having fun. I liked the system, and I should adopt something like it one of these days. Right now, I'm using RAW, but I plan on changing it a bit eventually. The big problem with changing a rule in the middle of a campaign is that it can seem unfair to the players. I have been slowly changing the way the game plays, now that I'm more comfortable with 4e, and my group is responding to it well. You know, I've noticed that too. Though, in earlier editions, I've found that even if everyone had more or less the same XP totals, SOMEONE was pretty close to "bumping" (due to different XP requirements per class). Hunh. I never really considered this. A sort of "bookkeeping phase" within the regular campaign. It makes sense. My problem has always been that one or two players are very quick at levelling (I am, as well), while another one or two will spend HOURS flipping through books and feat choices to level up. And, as I said above, the necessities of the game force the players to level up sometime during the session, not off-session. I've actually carried on with the adventure while one character levelled up, simply because everyone else was bored. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Experience Points: The Good, The Bad, and The Ugly
Top