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Experience Points: The Good, The Bad, and The Ugly
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<blockquote data-quote="insanogeddon" data-source="post: 4726397" data-attributes="member: 82822"><p><strong>Awards</strong></p><p></p><p>"There are games though that want PCs to do one thing but reward XP for other things. Or the game totally doesn't get what people want to do when they play the game and reward the characters for the wrong actions. "</p><p> </p><p> </p><p>I think in some ways you need not reward what is already expected/the case. </p><p> </p><p>In 1st ed it WAS story oriented. Playing in character, weaving your way into the DMs story made you part of the tapestry of fate and severly increased you chances of survival as well as the rewards the story brought. </p><p> </p><p>Story already had a reward system. </p><p> </p><p>Combat did not. It needed its own reward system: XP.</p><p> </p><p>XP for story/creative play was initially viewed as something that if tied to an XP system would lead to less colourful, less creative, less role playing.</p><p>I wonder if time will show them as visionary?</p></blockquote><p></p>
[QUOTE="insanogeddon, post: 4726397, member: 82822"] [b]Awards[/b] "There are games though that want PCs to do one thing but reward XP for other things. Or the game totally doesn't get what people want to do when they play the game and reward the characters for the wrong actions. " I think in some ways you need not reward what is already expected/the case. In 1st ed it WAS story oriented. Playing in character, weaving your way into the DMs story made you part of the tapestry of fate and severly increased you chances of survival as well as the rewards the story brought. Story already had a reward system. Combat did not. It needed its own reward system: XP. XP for story/creative play was initially viewed as something that if tied to an XP system would lead to less colourful, less creative, less role playing. I wonder if time will show them as visionary? [/QUOTE]
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Experience Points: The Good, The Bad, and The Ugly
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