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<blockquote data-quote="poilbrun" data-source="post: 1720581" data-attributes="member: 532"><p>Please not that this replies comes from an action and fight oriented DM. Now that this is out of the way:</p><p> </p><p>At the time being, I only give monsters and traps XP. The character went to level 1 to 4 in two 8-hour sessions, and since then, it seems it takes them a session to level. However, the last session was very light on XP, and the next one should be more or less the same, basically because I tend to pit them against a lot of low-level enemies until level 5, then start to get only two or three fights per session (a fight against ONE rogue lasted for 1h30 this week end!), but harder ones.</p><p> </p><p>I usually give roleplay XP, but I don't in this particular since 2 of the 4 players are first-time players. If I decided to be fair when giving roleplay XP, the two experienced one would get a lot more than the newcomers (and I would like it even less since the one who would get the most is my girlfriend, and I would not want the other players to believe I give her more XP than she deserves).</p><p> </p><p>I do not give story XP, but mainly because there are a lot of fights in my stories, which means they get enough XP like that. Once I get into the diplomatic part of the campaign (and if it lasts, because I know my players usually prefer fights to diplomacy!), I might start changing that, even though I feel that the characters do not need to progress in level if they're only socially interacting with others. After all, who cares if they're level 1 or level 20 when interacting with the king of the land (well, the assassins do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )?</p></blockquote><p></p>
[QUOTE="poilbrun, post: 1720581, member: 532"] Please not that this replies comes from an action and fight oriented DM. Now that this is out of the way: At the time being, I only give monsters and traps XP. The character went to level 1 to 4 in two 8-hour sessions, and since then, it seems it takes them a session to level. However, the last session was very light on XP, and the next one should be more or less the same, basically because I tend to pit them against a lot of low-level enemies until level 5, then start to get only two or three fights per session (a fight against ONE rogue lasted for 1h30 this week end!), but harder ones. I usually give roleplay XP, but I don't in this particular since 2 of the 4 players are first-time players. If I decided to be fair when giving roleplay XP, the two experienced one would get a lot more than the newcomers (and I would like it even less since the one who would get the most is my girlfriend, and I would not want the other players to believe I give her more XP than she deserves). I do not give story XP, but mainly because there are a lot of fights in my stories, which means they get enough XP like that. Once I get into the diplomatic part of the campaign (and if it lasts, because I know my players usually prefer fights to diplomacy!), I might start changing that, even though I feel that the characters do not need to progress in level if they're only socially interacting with others. After all, who cares if they're level 1 or level 20 when interacting with the king of the land (well, the assassins do :) )? [/QUOTE]
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