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General Tabletop Discussion
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Experience rewards for greatly mixed party levels
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<blockquote data-quote="KarinsDad" data-source="post: 297538" data-attributes="member: 2011"><p>Here is how I do it for close level groups:</p><p></p><p>Calculate the experience on the chart for each character for their level as if they fought the creature by themselves. Divide it by the number of characters participating.</p><p></p><p>This gives slightly higher experience to the lower level characters who who have higher level characters helping them as opposed to same level characters, the same amount of experience to the higher level characters who had lower level characters helping them as opposed to same level characters.</p><p></p><p>Yes, I know that this is not totally fair, but it is extremely fast. And, it has the advantage of slowly bringing lower level party members up in experience. Typically not enough for them to outright catch up, but enough for them to not be miles behind forever.</p><p></p><p>However, this falls apart quickly in your example above.</p><p></p><p>There, you probably should calculate median character level via encounter level as opposed to average character level, getting each group as close as possible to EL 8 or average party level</p><p></p><p>19 first level guards = EL 9</p><p></p><p>2 second level guards = EL 4</p><p>1 fourth level guard = EL 4 OR</p><p></p><p>2 second level guards and 1 fourth level guard = EL 6</p><p></p><p>What this does is give you 7 equivalent characters:</p><p></p><p>19 first level guards = EL 9</p><p>2 second level guards and 1 fourth level guard = EL 6</p><p>8th level = EL 8</p><p>8th level = EL 8</p><p>8th level = EL 8</p><p>8th level = EL 8</p><p>7th level = EL 7</p><p></p><p>What this does is still give you an average party level of 8, but only 7 "party members" with entire groups of lower level NPCs being equivalent to one character of average party level.</p><p></p><p>Each Character - 514 exp</p><p>Each level 1 guard - 27 exp (514 / 19)</p><p>Each level 2 guard - 128 exp (514 * 2 / 8 levels in the EL 6 group)</p><p>4th level guard - 257 exp (514 * 4 / 8 levels in the EL 6 group)</p><p></p><p></p><p>It’s not perfect, but it doesn’t give boatload of experience to the low level guys.</p><p></p><p>It is also similar to what you did, but was not based on total level which is very misleading. 19 first level characters might be an EL 9 encounter, but 9 of them is not. And, of course, you can split it up in different ways. One suggestion is to never make an EL group higher than average party level. So, it would become:</p><p></p><p>10 first level guards = EL 7</p><p>9 first level guards = EL 7</p><p>2 second level guards and 1 fourth level guard = EL 6</p><p>8th level = EL 8</p><p>8th level = EL 8</p><p>8th level = EL 8</p><p>8th level = EL 8</p><p>7th level = EL 7</p><p></p><p>You would then be dividing by 8 groups instead of 7. But, I am a little generous to the PCs since the lower level NPCs really do not help that much and can be bunched together.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 297538, member: 2011"] Here is how I do it for close level groups: Calculate the experience on the chart for each character for their level as if they fought the creature by themselves. Divide it by the number of characters participating. This gives slightly higher experience to the lower level characters who who have higher level characters helping them as opposed to same level characters, the same amount of experience to the higher level characters who had lower level characters helping them as opposed to same level characters. Yes, I know that this is not totally fair, but it is extremely fast. And, it has the advantage of slowly bringing lower level party members up in experience. Typically not enough for them to outright catch up, but enough for them to not be miles behind forever. However, this falls apart quickly in your example above. There, you probably should calculate median character level via encounter level as opposed to average character level, getting each group as close as possible to EL 8 or average party level 19 first level guards = EL 9 2 second level guards = EL 4 1 fourth level guard = EL 4 OR 2 second level guards and 1 fourth level guard = EL 6 What this does is give you 7 equivalent characters: 19 first level guards = EL 9 2 second level guards and 1 fourth level guard = EL 6 8th level = EL 8 8th level = EL 8 8th level = EL 8 8th level = EL 8 7th level = EL 7 What this does is still give you an average party level of 8, but only 7 "party members" with entire groups of lower level NPCs being equivalent to one character of average party level. Each Character - 514 exp Each level 1 guard - 27 exp (514 / 19) Each level 2 guard - 128 exp (514 * 2 / 8 levels in the EL 6 group) 4th level guard - 257 exp (514 * 4 / 8 levels in the EL 6 group) It’s not perfect, but it doesn’t give boatload of experience to the low level guys. It is also similar to what you did, but was not based on total level which is very misleading. 19 first level characters might be an EL 9 encounter, but 9 of them is not. And, of course, you can split it up in different ways. One suggestion is to never make an EL group higher than average party level. So, it would become: 10 first level guards = EL 7 9 first level guards = EL 7 2 second level guards and 1 fourth level guard = EL 6 8th level = EL 8 8th level = EL 8 8th level = EL 8 8th level = EL 8 7th level = EL 7 You would then be dividing by 8 groups instead of 7. But, I am a little generous to the PCs since the lower level NPCs really do not help that much and can be bunched together. [/QUOTE]
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