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General Tabletop Discussion
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Experience rewards for greatly mixed party levels
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<blockquote data-quote="Celebrim" data-source="post: 300014" data-attributes="member: 4937"><p>If the Roc had won, how much experience would it have recieved?</p><p></p><p>I don't say this because I'm particularly interested in giving Rocs xp, though, if it had been Orcs I probably would have been. I mention it because if you figure out what the CR of the encounter is from the Roc's perspective, I'd think that you'd see that the Roc was at a terrible disadvantage. If that is so, then I still contend that the effective character level of the party is above the highest level of character in the party and the total amount of experience to be awarded (much less the share) should go down.</p><p></p><p>For instance, suppose 12 1st level fighters defeat a single hill giant, and in another encounter 120 1st level fighters defeat a hill giant. I think that it is clear that the survivors of the second fight deserve a good deal less than 1/10th the xp that the survivors of the 1st fight recieve because they were individually in far less danger and individually contributed less to the outcome.</p><p></p><p>With this in mind the method I currently use shares a lot in common with both Kalendraf's method (in that I use weighted shares), and Ridley's Cohort's method (in that I change the indice) only I change the (effective) level of the party and not the (effective) difficulty of the encounter.</p><p></p><p>RC: "If four PCs fight a Roc alone, that might be EL 9.</p><p></p><p>If four PCs fight a Roc with the help of 20 1st level warriors, that might be EL 8 or 7.</p><p></p><p>Otherwise you will get weird metagame incentives for, say, a paladin who believes in teaching the virtue of bravery telling all the villagers to hide while he takes care of the bandits alone. It can be bad for roleplaying."</p><p></p><p>Errr... yeah, but since by decreasing the EL of the fight you are negatively impacting the experience that the Paladin will recieve (just as by any other method we've discussed whether or not the peasants get a share) you still might get weird metagaming if you tolerate that sort of thing. I personally find that PC's like it when reoccuring friends and allies recieve experience, especially if they enjoy (as they usually do) a leadership position with these NPC's and can expect to order them about to some degree. NPC's then become valuable even to power gamers, and they are more likely to tolerate the burden of role playing with them to keep them loyal and amendable to PC suggestion.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 300014, member: 4937"] If the Roc had won, how much experience would it have recieved? I don't say this because I'm particularly interested in giving Rocs xp, though, if it had been Orcs I probably would have been. I mention it because if you figure out what the CR of the encounter is from the Roc's perspective, I'd think that you'd see that the Roc was at a terrible disadvantage. If that is so, then I still contend that the effective character level of the party is above the highest level of character in the party and the total amount of experience to be awarded (much less the share) should go down. For instance, suppose 12 1st level fighters defeat a single hill giant, and in another encounter 120 1st level fighters defeat a hill giant. I think that it is clear that the survivors of the second fight deserve a good deal less than 1/10th the xp that the survivors of the 1st fight recieve because they were individually in far less danger and individually contributed less to the outcome. With this in mind the method I currently use shares a lot in common with both Kalendraf's method (in that I use weighted shares), and Ridley's Cohort's method (in that I change the indice) only I change the (effective) level of the party and not the (effective) difficulty of the encounter. RC: "If four PCs fight a Roc alone, that might be EL 9. If four PCs fight a Roc with the help of 20 1st level warriors, that might be EL 8 or 7. Otherwise you will get weird metagame incentives for, say, a paladin who believes in teaching the virtue of bravery telling all the villagers to hide while he takes care of the bandits alone. It can be bad for roleplaying." Errr... yeah, but since by decreasing the EL of the fight you are negatively impacting the experience that the Paladin will recieve (just as by any other method we've discussed whether or not the peasants get a share) you still might get weird metagaming if you tolerate that sort of thing. I personally find that PC's like it when reoccuring friends and allies recieve experience, especially if they enjoy (as they usually do) a leadership position with these NPC's and can expect to order them about to some degree. NPC's then become valuable even to power gamers, and they are more likely to tolerate the burden of role playing with them to keep them loyal and amendable to PC suggestion. [/QUOTE]
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