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General Tabletop Discussion
*Pathfinder & Starfinder
Experience rewards for greatly mixed party levels
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<blockquote data-quote="Mal Malenkirk" data-source="post: 301274" data-attributes="member: 834"><p>I mean no offense but might I suggest that your experience is colored by your perception and playing style? Is it possible that you are naturally a careful player and that if the whole party was the same level you would still play a little defensively?</p><p></p><p>I too have experience with unbalanced party. </p><p></p><p>Typically the more powerful PC would simply compensate for the weakest. And he'd compensate by being bolder, not more careful.</p><p></p><p>When it was a fighting type, he'd just throw himself at the most threatening opponents and made sure he was the main target. Which isn't very hard when you do the most damage anyway. Basically; Hit them first, hit them the hardest, let the others do their thing as they see fit. </p><p></p><p>When it was a spell casting class, he'd just suggest to the weaker PCs to base their strategies around keeping the enemies off his back while he throw the big guns at them.</p><p></p><p>And it's normal that the higher level does not earn as much XP as the lower level PCs. He wasn't as threatened. If the DM tailored the encounter level to match the party, then it's likely that the higher level PC had a cakewalk while the weaker ones were in mortal danger. And if the weaker ones do not earn more XP, this situation will persist over time. In 2nd edition, you could start a level 1 PC in a level 9 party and by the time they reached level 10 you would be level 9. In 3e this olnly occurs if you use the FCRS method.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 301274, member: 834"] I mean no offense but might I suggest that your experience is colored by your perception and playing style? Is it possible that you are naturally a careful player and that if the whole party was the same level you would still play a little defensively? I too have experience with unbalanced party. Typically the more powerful PC would simply compensate for the weakest. And he'd compensate by being bolder, not more careful. When it was a fighting type, he'd just throw himself at the most threatening opponents and made sure he was the main target. Which isn't very hard when you do the most damage anyway. Basically; Hit them first, hit them the hardest, let the others do their thing as they see fit. When it was a spell casting class, he'd just suggest to the weaker PCs to base their strategies around keeping the enemies off his back while he throw the big guns at them. And it's normal that the higher level does not earn as much XP as the lower level PCs. He wasn't as threatened. If the DM tailored the encounter level to match the party, then it's likely that the higher level PC had a cakewalk while the weaker ones were in mortal danger. And if the weaker ones do not earn more XP, this situation will persist over time. In 2nd edition, you could start a level 1 PC in a level 9 party and by the time they reached level 10 you would be level 9. In 3e this olnly occurs if you use the FCRS method. [/QUOTE]
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