dreaded_beast
First Post
Has anyone ever attempted to create a system where experience is used to buy class abilities?
For example, after a gaming session, a Fighter PC gains 200 XP. The PC can use the XP to increase his FOR save to the next level for 100 XP or increase his BAB to the next level for 200 XP.
This is just a very preliminary idea.
I've recently started to play the RPG Legend of the Five Rings, and I like how experience points are used to purchase skills and increase attributes.
Any suggestions?
For example, after a gaming session, a Fighter PC gains 200 XP. The PC can use the XP to increase his FOR save to the next level for 100 XP or increase his BAB to the next level for 200 XP.
This is just a very preliminary idea.
I've recently started to play the RPG Legend of the Five Rings, and I like how experience points are used to purchase skills and increase attributes.
Any suggestions?