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Experience Used for Purchasing Class Abilities
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<blockquote data-quote="Spatzimaus" data-source="post: 3090256" data-attributes="member: 3051"><p>In that case, I think you'll have problems breaking it down, since D&D classes don't get a smooth increase in ability as they level up. The jump from Ftr4 to Ftr5 (BAB+1, HP/skill increase, nothing else) is MUCH smaller than the jump from Ftr5 to Ftr6 (BAB+1, a second attack at -5, HP/skill increase, +1 Fort, +1 Ref, +1 Will, a Fighter Bonus Feat, and if it's also character level 6 you get a general Feat). So how much XP would the BAB boost alone be worth in that situation?</p><p></p><p>And the cost would have to scale; 200 XP for 1 BAB might seem fine at level 1, but at level 20, when it's taking you ~20k XP to level, it's pocket change.</p><p></p><p>The simplest way I'd say to do this is to break it down into four chunks:</p><p>At 25% of the way to the next level, you get half the skill points (round down)</p><p>At 50% of the way to the next level, you get the HP</p><p>At 75% of the way to the next level, you get the other half of the skill points</p><p>And at 100%, you get the rest (BAB, saves, spells, class abilities). Trying to break it down any further than that skews the balance towards certain classes; the only things every class gets at every level are HP and skills. (Even BAB and saves are level-specific.)</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3090256, member: 3051"] In that case, I think you'll have problems breaking it down, since D&D classes don't get a smooth increase in ability as they level up. The jump from Ftr4 to Ftr5 (BAB+1, HP/skill increase, nothing else) is MUCH smaller than the jump from Ftr5 to Ftr6 (BAB+1, a second attack at -5, HP/skill increase, +1 Fort, +1 Ref, +1 Will, a Fighter Bonus Feat, and if it's also character level 6 you get a general Feat). So how much XP would the BAB boost alone be worth in that situation? And the cost would have to scale; 200 XP for 1 BAB might seem fine at level 1, but at level 20, when it's taking you ~20k XP to level, it's pocket change. The simplest way I'd say to do this is to break it down into four chunks: At 25% of the way to the next level, you get half the skill points (round down) At 50% of the way to the next level, you get the HP At 75% of the way to the next level, you get the other half of the skill points And at 100%, you get the rest (BAB, saves, spells, class abilities). Trying to break it down any further than that skews the balance towards certain classes; the only things every class gets at every level are HP and skills. (Even BAB and saves are level-specific.) [/QUOTE]
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Experience Used for Purchasing Class Abilities
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