Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Experience with 4 players vs. 6/7
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Toledo" data-source="post: 7629636" data-attributes="member: 6881873"><p>I was wondering if my group's experience is a lot more different than others due to number of players. We've got two active campaigns, and we either have 6 or 7 players weekly besides the DM.</p><p></p><p>I've been reading some other threads where someone commented that with heavy type armor for a medium battle usage cleric (so not hiding like a typical wizard, but not in the front like a fighter/barbarian) the Magic Initiative feat (and Shield) would likely be very adequate.</p><p></p><p>My thinking is that one casting of Shield is almost useless for our cleric, who always has foes up in his face. Our magical gear is typically better than Xanther's or the DMG would suggest. So the group hits very hard, but the return retribution is extreme. For example last week, our 7 party members (levels 11 or 12) had to fight a CR 19-20, two CR 10-11, 8 CR 5-6 foes at the same time. We can dish out the pain, but the amount of damage and effects coming back at us makes one Shield seem completely insignificant.</p><p></p><p>I realize the game is theoretically set up for 4 players with DMG/Xanther's item progression. Logically a group of 4 players that has someone go down is in worse shape than a group of 6 or 7 which has a character drop. Often that is the case for us; however when the extreme groups of foes come at our characters, I'm finding a much larger swing than what I read in the forums (I'm assuming most groups are 3-5 characters). We're at the outer extremes - we can handle foes if our tactics/first turns/decisions are fortuitous but often we're in real bad shape if there is one bad player choice.</p><p></p><p>Using the formulas in Xanthers, our "normal" easy fights are in the lethal range and our tough fights are 2-3 times greater than lethal, with me factoring in tougher battles for good gear.</p><p></p><p>Oh, our DMs frequently use the non-Monster Manual supplements put out there, and those monsters seem tougher CR vs CR than the Monster Manual itself.</p><p></p><p>I was wondering what the opinions are for those who have a lot of experience with both 4 person and 6-7 person parties.</p></blockquote><p></p>
[QUOTE="Toledo, post: 7629636, member: 6881873"] I was wondering if my group's experience is a lot more different than others due to number of players. We've got two active campaigns, and we either have 6 or 7 players weekly besides the DM. I've been reading some other threads where someone commented that with heavy type armor for a medium battle usage cleric (so not hiding like a typical wizard, but not in the front like a fighter/barbarian) the Magic Initiative feat (and Shield) would likely be very adequate. My thinking is that one casting of Shield is almost useless for our cleric, who always has foes up in his face. Our magical gear is typically better than Xanther's or the DMG would suggest. So the group hits very hard, but the return retribution is extreme. For example last week, our 7 party members (levels 11 or 12) had to fight a CR 19-20, two CR 10-11, 8 CR 5-6 foes at the same time. We can dish out the pain, but the amount of damage and effects coming back at us makes one Shield seem completely insignificant. I realize the game is theoretically set up for 4 players with DMG/Xanther's item progression. Logically a group of 4 players that has someone go down is in worse shape than a group of 6 or 7 which has a character drop. Often that is the case for us; however when the extreme groups of foes come at our characters, I'm finding a much larger swing than what I read in the forums (I'm assuming most groups are 3-5 characters). We're at the outer extremes - we can handle foes if our tactics/first turns/decisions are fortuitous but often we're in real bad shape if there is one bad player choice. Using the formulas in Xanthers, our "normal" easy fights are in the lethal range and our tough fights are 2-3 times greater than lethal, with me factoring in tougher battles for good gear. Oh, our DMs frequently use the non-Monster Manual supplements put out there, and those monsters seem tougher CR vs CR than the Monster Manual itself. I was wondering what the opinions are for those who have a lot of experience with both 4 person and 6-7 person parties. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Experience with 4 players vs. 6/7
Top