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General Tabletop Discussion
*Dungeons & Dragons
Experience with 4 players vs. 6/7
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<blockquote data-quote="Shiroiken" data-source="post: 7629714" data-attributes="member: 6775477"><p>Wait... 5E assumes a 4 person party? I don't think I've ever noticed that anywhere.</p><p></p><p>Anywho, my experience is that the number of players in a game has a dramatic impact on the best type of game to run. With a smaller group, role-playing is best, since everyone can easily participate without talking all over each other. Larger groups often work best in exploration and combat, since it nominally allows everyone their own time to shine. </p><p></p><p>As for party composition vs. enemies faced, that can vary greatly. Power gamers* can handle a whole lot more than regular gamers, because of player skill in character creation and strategic/tactical play. The CR system is wonky, with quite a few creatures worth more experience that you'd think, but others (especially shadows) can cause a TPK against parties well above their level. Something else to consider is that the DMG suggestion for encounter building based on number of enemies isn't balanced at all; there was another one that was put out, but I don't know if it was just UA or XGtE.</p><p></p><p></p><p>*I've stopped using Power Gamer as a pejorative, since there's a difference between a min/max optimizer and someone that just builds solid characters. I take my character concept, then build the most powerful version of that concept within the available options. I may not make the most optimal choices, but I try not to make any bad ones either.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7629714, member: 6775477"] Wait... 5E assumes a 4 person party? I don't think I've ever noticed that anywhere. Anywho, my experience is that the number of players in a game has a dramatic impact on the best type of game to run. With a smaller group, role-playing is best, since everyone can easily participate without talking all over each other. Larger groups often work best in exploration and combat, since it nominally allows everyone their own time to shine. As for party composition vs. enemies faced, that can vary greatly. Power gamers* can handle a whole lot more than regular gamers, because of player skill in character creation and strategic/tactical play. The CR system is wonky, with quite a few creatures worth more experience that you'd think, but others (especially shadows) can cause a TPK against parties well above their level. Something else to consider is that the DMG suggestion for encounter building based on number of enemies isn't balanced at all; there was another one that was put out, but I don't know if it was just UA or XGtE. *I've stopped using Power Gamer as a pejorative, since there's a difference between a min/max optimizer and someone that just builds solid characters. I take my character concept, then build the most powerful version of that concept within the available options. I may not make the most optimal choices, but I try not to make any bad ones either. [/QUOTE]
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