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General Tabletop Discussion
*Dungeons & Dragons
Experience with 4 players vs. 6/7
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<blockquote data-quote="ART!" data-source="post: 7629909" data-attributes="member: 79926"><p>In recent years as a GM I've had a "never turn away a player" rule, so we've had as many as 9 players at the table, but only once or twice. Usually it's 5-7, sometimes only 3 or 4. </p><p></p><p>I won't GM for fewer than 4, because it puts too much pressure on me to entertain, and for whatever reason I don't handle that pressure well. We do have one player who is always engaged and invested and tends to generate his own story, so if I know he'll be there then I will game for run it for 3 players. With more players the story kind of generates itself with or without him.</p><p></p><p>Part of why I have my "never turn away a player" rule is because I know that it will be rare that everyone will show up.</p><p></p><p>I gave up technically balancing encounters a long time ago, but I've been running games for a long time so I have a feel for what level of challenge the group needs on a case by case basis.</p></blockquote><p></p>
[QUOTE="ART!, post: 7629909, member: 79926"] In recent years as a GM I've had a "never turn away a player" rule, so we've had as many as 9 players at the table, but only once or twice. Usually it's 5-7, sometimes only 3 or 4. I won't GM for fewer than 4, because it puts too much pressure on me to entertain, and for whatever reason I don't handle that pressure well. We do have one player who is always engaged and invested and tends to generate his own story, so if I know he'll be there then I will game for run it for 3 players. With more players the story kind of generates itself with or without him. Part of why I have my "never turn away a player" rule is because I know that it will be rare that everyone will show up. I gave up technically balancing encounters a long time ago, but I've been running games for a long time so I have a feel for what level of challenge the group needs on a case by case basis. [/QUOTE]
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