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General Tabletop Discussion
*Dungeons & Dragons
Experience with 4 players vs. 6/7
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<blockquote data-quote="Mort" data-source="post: 7630009" data-attributes="member: 762"><p>Played that way, yes shield is less useful because it cannot guaranty turning a hit into a miss.</p><p></p><p>3e beat me out of keeping track of players AC (AC could change round by round and could vary depending on the type of attack), After that I announce the total number and the player lets me know if it hit.</p><p></p><p>5e isn't nearly as fiddly - but the remnants are there, and I've found just calling out the number significantly speeds up play.</p><p></p><p>On the large group topic - isn't the DM keeping track of AC a timewaster? My group is typically 6 people, and that would certainly slow me down.</p><p></p><p></p><p></p><p></p><p>Yeah, in theory the +2 CON is better, but in practice the +2 HP level has a truly meaningful impact.</p><p></p><p></p><p></p><p>I've noticed that I can run a very tight ship with up to 6 players. 7+ starts to get difficult and I have to be MUCH more mindful of the flow of the game - which can make other aspects of my DMing suffer.</p></blockquote><p></p>
[QUOTE="Mort, post: 7630009, member: 762"] Played that way, yes shield is less useful because it cannot guaranty turning a hit into a miss. 3e beat me out of keeping track of players AC (AC could change round by round and could vary depending on the type of attack), After that I announce the total number and the player lets me know if it hit. 5e isn't nearly as fiddly - but the remnants are there, and I've found just calling out the number significantly speeds up play. On the large group topic - isn't the DM keeping track of AC a timewaster? My group is typically 6 people, and that would certainly slow me down. Yeah, in theory the +2 CON is better, but in practice the +2 HP level has a truly meaningful impact. I've noticed that I can run a very tight ship with up to 6 players. 7+ starts to get difficult and I have to be MUCH more mindful of the flow of the game - which can make other aspects of my DMing suffer. [/QUOTE]
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Experience with 4 players vs. 6/7
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