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<blockquote data-quote="Lackhand" data-source="post: 4928296" data-attributes="member: 36160"><p>I'm glad you asked, Metus. Check out my signature for some notes on a fantasy hack, but I've played a game or two of FATE 3.0, and think that it's the bee's knees.</p><p></p><p>The cons are that, without a bit of grunt work on the part of the DM, SotC is too low resolution to make tacticians happy, because every aspect invoke or compel is as powerful as every other one -- there's no tricks built in, though if you're creative with compels, there _can_ be tricks there, they're just not crunchy math tricks like D&D revels in.</p><p></p><p>There's also little built-in character growth, which I think is awesome -- but then, I tend to DM... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think it's an incredibly flexible, powerful engine.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 4928296, member: 36160"] I'm glad you asked, Metus. Check out my signature for some notes on a fantasy hack, but I've played a game or two of FATE 3.0, and think that it's the bee's knees. The cons are that, without a bit of grunt work on the part of the DM, SotC is too low resolution to make tacticians happy, because every aspect invoke or compel is as powerful as every other one -- there's no tricks built in, though if you're creative with compels, there _can_ be tricks there, they're just not crunchy math tricks like D&D revels in. There's also little built-in character growth, which I think is awesome -- but then, I tend to DM... :) I think it's an incredibly flexible, powerful engine. [/QUOTE]
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