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Experience with high-level D20 Modern games?
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<blockquote data-quote="wingsandsword" data-source="post: 2303627" data-attributes="member: 14159"><p><strong>High level games in Modern vs. D&D.</strong></p><p></p><p>With the MDT=Con, even high level characters have to worry about routine firefights, they could blow a save and be in big trouble (and characters without high Fort saves, like a lot of non-combat-oriented characters) are really in trouble. Even a 20th level Smart/Techie has to worry about a 1st level character with a machine gun. There are also a lot more options for "sudden death" scenarios than normally in D&D: Plane crashes, explosive decompression, submarine implosions, nuclear blasts, carpet bombing. There are a lot more things that will kill you no matter what your saves or HP are.</p><p></p><p>This leads into another bit: CR/EL isn't as firm an indicator of threat level. A few low level characters with big weapons could be a significant threat to high level characters, and a 1st level Dedicated Ordinary who is a Sheriff's Deputy and calls in a report on the PC's actions could be a lot more trouble than a much higher level heroic character who just went in guns blazing. In a setting that is all realistic, getting on the bad side of the law is a lot bigger deal than in D&D. In D&D if you get in trouble with the law or accidentally kill a commoner, no big deal as you go to another town or the next kingdom over, in Modern you could end up wanted for life across an entire country (if not demanding your extradition across international boundaries).</p><p></p><p>High Level D&D is based largely on the idea of the powerful independent adventurers who have made a career out of beating up monsters, acting like mercenaries to kill orc hoardes, smashing old temples, and looting everything that wasn't nailed down, and eventually settled down and built their own castle. That behavior in a modern game would get you wanted for hunting endangered species, being mercenaries, defiling archaeological sites, plundering, theft, and many other serious crimes, and have a big mansion/compound that is just begging to be siezed as the proceeds of illegal activities. High level Modern characters are more likely to be accountable to a government or other powerful sponsoring organization, and have a lot more accountability for their actions.</p><p></p><p>Also, in High Level D&D, just about anything bad that could happen to a PC can be undone quickly. Heal spells, Wishes, Raise Dead/Ressurrection/True Ressurection ect. mean that any fight quickly just becomes a matter of resouce management: How much will it take to win and how much will it take to put the pieces back together afterwards. If you're playing in a d20 Modern setting that has FX, a lot of that magic help is missing, or very limited. Death is a lot more likely to be permanent, and PC's can't just assume that anything that happens can be neatly and quickly undone.</p><p></p><p>A lot of High Level D&D I've seen focuses on custom item creation. Making an At Will, Use Activated Cure [something] Wounds item, or some min-maxed custom magic weapon, or having a full ensemble of exactly the stat and skill boosters you want, which is a lot less likely in d20 Modern. Even in high-level FX games you don't get as much in the way of magic items, so each item is a lot more precious, and magic items aren't the be-all of your character's equipment, and expect the PC's to be rich enough to buy virtually any nonmagical equipment they want.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2303627, member: 14159"] [b]High level games in Modern vs. D&D.[/b] With the MDT=Con, even high level characters have to worry about routine firefights, they could blow a save and be in big trouble (and characters without high Fort saves, like a lot of non-combat-oriented characters) are really in trouble. Even a 20th level Smart/Techie has to worry about a 1st level character with a machine gun. There are also a lot more options for "sudden death" scenarios than normally in D&D: Plane crashes, explosive decompression, submarine implosions, nuclear blasts, carpet bombing. There are a lot more things that will kill you no matter what your saves or HP are. This leads into another bit: CR/EL isn't as firm an indicator of threat level. A few low level characters with big weapons could be a significant threat to high level characters, and a 1st level Dedicated Ordinary who is a Sheriff's Deputy and calls in a report on the PC's actions could be a lot more trouble than a much higher level heroic character who just went in guns blazing. In a setting that is all realistic, getting on the bad side of the law is a lot bigger deal than in D&D. In D&D if you get in trouble with the law or accidentally kill a commoner, no big deal as you go to another town or the next kingdom over, in Modern you could end up wanted for life across an entire country (if not demanding your extradition across international boundaries). High Level D&D is based largely on the idea of the powerful independent adventurers who have made a career out of beating up monsters, acting like mercenaries to kill orc hoardes, smashing old temples, and looting everything that wasn't nailed down, and eventually settled down and built their own castle. That behavior in a modern game would get you wanted for hunting endangered species, being mercenaries, defiling archaeological sites, plundering, theft, and many other serious crimes, and have a big mansion/compound that is just begging to be siezed as the proceeds of illegal activities. High level Modern characters are more likely to be accountable to a government or other powerful sponsoring organization, and have a lot more accountability for their actions. Also, in High Level D&D, just about anything bad that could happen to a PC can be undone quickly. Heal spells, Wishes, Raise Dead/Ressurrection/True Ressurection ect. mean that any fight quickly just becomes a matter of resouce management: How much will it take to win and how much will it take to put the pieces back together afterwards. If you're playing in a d20 Modern setting that has FX, a lot of that magic help is missing, or very limited. Death is a lot more likely to be permanent, and PC's can't just assume that anything that happens can be neatly and quickly undone. A lot of High Level D&D I've seen focuses on custom item creation. Making an At Will, Use Activated Cure [something] Wounds item, or some min-maxed custom magic weapon, or having a full ensemble of exactly the stat and skill boosters you want, which is a lot less likely in d20 Modern. Even in high-level FX games you don't get as much in the way of magic items, so each item is a lot more precious, and magic items aren't the be-all of your character's equipment, and expect the PC's to be rich enough to buy virtually any nonmagical equipment they want. [/QUOTE]
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